DevBlog #61 | Foundry Fridays: Art Timelapse

FOUNDRY

Build a factory optimized to perfection or an artistic masterpiece in an infinite voxel world. Mine and harvest resources, automate your ever-growing production lines and manage complex systems while researching your way to mechanical mastery in FOUNDRY.

Hello everyone! Today we have something new for you: A timelapse video of our Art Director Jason creating one of the modular buildings, the Long Range Scanner. You can see him modeling the whole building from start to finish in a heavily sped up format of just nine minutes. [previewyoutube=BlsuGG7GiZc;full][/previewyoutube] Let us know if you enjoy seeing how games are made behind the scenes and if you'd like to see more content like that. Speaking of behind the scenes, we've spent the past week on improving usability for conveyor belt dragging and I think you'll like the result. It's a little to early to share, but I still wanted to mention it. That's all for today. See you next time, -mrmcd Follow us on socials: [list] [*] [url=https://discord.com/invite/eqvCtNH]Discord[/url] [*] [url=https://twitter.com/foundry_game]Twitter[/url] [*] [url=https://www.reddit.com/r/foundry_game/]Reddit[/url] [*] [url=https://www.facebook.com/foundrygame/]Facebook[/url] [*] [url=https://forum.paradoxplaza.com/forum/forums/foundry.1153/]Paradox Forum[/url] [/list] Stay tuned for more news! https://store.steampowered.com/app/983870/FOUNDRY/