Devblog #4: A Tribute to the Inspirations

[h3]Hey everyone,[/h3] Slightly different blog, this time! [b]Krystof here[/b], interrupting our regularly scheduled radio program to delve into some of the media that inspired me to work on Radiolight. As a huge fan of [b]cinema, television and, of course, video games, I’m always looking for art that resonates with me.[/b] Radiolight, at its core, is a deeply personal creation. It’s a game where you unravel mysteries, regrets, and fears, but it is also undeniably shaped by the many works that inspired me. First and foremost, I want to mention [b]the surreal, haunting work of David Lynch[/b]. His ability to combine the unsettling & the serene and find terror in the ordinary was undoubtedly extraordinary – the cornerstone of Radiolight’s atmosphere. [b]I would like to thank him for what his art has brought to the world and pay tribute to his memory.[/b] [previewyoutube=JPdZNCgIDek;full][/previewyoutube] We can’t talk about inspirations, without mentioning the game that has become the figurehead of the Walking Sim genre. [b][i][url=https://store.steampowered.com/app/383870/Firewatch/]Firewatch[/url][/i], along with its gorgeous wilderness, captivated me by telling a story through a walkie-talkie[/b]. This direct connection between Henry & Delilah felt human and immediately struck me as a way to build characters even if they’re not currently present on screen. https://www.youtube.com/watch?v=d02lhvvVSy8 [b][i]True Detective[/i][/b] stands tall as another influence. Rust and Marty’s on-screen presence and dialogue were otherworldly, [b]bringing immense contrast to the ongoing investigation.[/b] These are the most direct influences, but there are other echoes of inspiration. Some of them are subconscious: [list] [*] [b]Stephen King[/b]’s stories come to mind, with their small-town horror. [*] [i][b]Stranger Things[/b][/i] with its unforgettable recreation of the 80s atmosphere. [*] [b]John Carpenter[/b]’s terrifying synth soundtracks. [/list] Even the [b]Pacific Northwest itself, the setting of Radiolight, with its misty forests and isolated towns[/b] could be mentioned as an influence, drawing comparisons to [i][b]Twin Peaks[/b][/i] and [i][b][url=https://www.alanwake.com/]Alan Wake[/url][/b][/i]. It’s also been fascinating to hear what Radiolight reminds others of! Some have mentioned [i][b][url=https://store.steampowered.com/app/388880/Oxenfree/]Oxenfree[/url][/b][/i], [i][b]Silent Hill[/b][/i] and even games by [i][b][url=https://www.chillasart.co.jp/]Chilla's Art[/url][/b][/i]. Radiolight is a game shaped by my experiences and vision. It’s a chilling investigative experience, with all of these inspirations sprinkled throughout. I hope you’ll love it. I have something exciting to announce soon, so keep your eyes peeled! ---------------------------------------------------------------------------------------------------------------- [b]Radiolight[/b] [list] [*] [url=https://x.com/krystofknesl]Twitter[/url] [*] [url=https://bsky.app/profile/krystofknesl.bsky.social]Bluesky[/url] [/list] [b]Iceberg Interactive[/b] [list] [*] [url=http://www.twitter.com/iceberg_int]Twitter[/url] [*] [url=https://www.tiktok.com/@iceberg_int]TikTok[/url] [*] [url=https://www.facebook.com/iceberginteractive]Facebook[/url] [*] [url=https://www.youtube.com/iceberginteractive]YouTube[/url] [*] [url=https://store.steampowered.com/publisher/iceberg]Steam Publisher Page[/url] [/list]