DEVBLOG #2 - Ankh Pharmatech

LIZ: Before the Plague

One night, in a near future a special investigation Unit named Liz has to face a strange case that seems a common one, but it's not. She has to respond to a distress call from a pharmaceutical company and investigate, collecting infos and survive using her own tools.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/c2c2810cb89a2acf1d2ad3a377c407e400dc0c4b.jpg[/img] Hey everyone! Another week of work passed quickly here at [url=https://twinwolves-studio.com/]Twin Wolves[/url], and we're here again with some updates from the game. This week want to give a brief overview about the set of [url=http://store.steampowered.com/app/628940]LIZ: Before the Plague[/url]. [h1]Overview[/h1] The concept of the Ankh Pharmatech structure, where the game experience takes place, was created by Alessandro Galimberti following a study carried out on the needs of gameplay and narrative, thanks to his skills and studies in architecture field. [url=https://lizbeforetheplaguevr.com/]Liz: Before the Plague VR[/url] is set in a [b]near future[/b], in the year 2134, where the technologies are advanced, but the structures do not fully have a sci-fi taste. The building aims to represent a rich and successful pharmaceutical company that [i]looks to the past to progress in the future[/i]. [b]Ancient Egypt[/b] is the historical period to which they turn: the company logo is represented by the ankh, the Ancient Egypt symbol that was the [i]key of life[/i]. The architecture is impressive but with clean lines, the building stands out in the forest like a huge white stylized crown of a pharaoh ([b]Hedjet[/b], white crown), isolated from the city of Boston. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/99f04ea676da72fcc35d9c5d94404a71b98b3647.jpg[/img] The entrance is structured in such a way as to be very tall and without entanglements, furthermore it tightens towards the top, [i]offsetting the perspective[/i] and making it seems even higher for those who look up, giving a sense of vertigo. The square before the building has an oval shape, almost reminiscent of [b]an eye[/b], surrounded by a mainly red marble colonnade, which, for those coming from the long straight avenue, gives the impression that the space grows both above and around him. Spotlights illuminate the columns and the entrance to the building, while the headlights above the colonnade illuminate the façade. Although the main body goes up, [i]the story takes place in the basement[/i], where the true secrets are hidden from view. An Important note is that no paper will be found. In the future that we have imagined, the use of paper has been completely eliminated, thus wanting to convey the idea, but also the hope that, in the future, the attention to the environment, which we are trying to give now, will finally be reached. This is also why the company is located in a park, far from the city. [h1]Lighting[/h1] The general rooms’ lighting is given both by lights in the false ceiling, for an almost more traditional idea of the environments, but also by bright stripes, certainly more towards the future, on top for the normal light situation, while lighting from below of a red light, for the emergency situation. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/71146d9ccf2a67cbc05b02f0906b92556012afc2.jpg[/img] Specifically, about the entrance, the lighting was designed to give a [i]sense of religiosity[/i] with the torch-style lights that illuminate the golden company logos hanging from the walls from the bottom upwards. While the upper tube lights are used to illuminate the rest of the volume. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/642d86249220ab06876f0a86d2f7ba923cab63d5.jpg[/img] In the emergency situation, on the other hand, [i]only the red emergency lights are on[/i], while the whole environment is lit only by the moon, with the large glazed front projecting [i]disturbing shadows[/i]. [h1]Materials[/h1] The materials used are mainly stone blocks that cover the interior, such as the [i]ancient temples[/i], and the marble and gold for the floors and details, to enrich the entrance. Despite the tradition, the shapes of the [i]furniture follow a more minimal design[/i] and contribute to always give the impression of being in the future, as well as of course components such as computers and other objects. Here are some of the materials created by our artists, with Substance Designer, for the building and interiors. [url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/4f16c777a3629bbb62ca7ed415aaf749de4a1d27.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/e9abd9408372b0411dcb3cdad1d3c686f5c452eb.jpg[/img][/url][url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/146ca00607a6ea54e4336bf27d7ef9d12b3c233a.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/210852912774f4f15c32f455e966d5e9780bf091.jpg[/img][/url][url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/634996d2ca1a62fc0464cc7fbcc51d36ffae934a.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/3f1e2758e50959dbafab02615c7977e3be381eb6.jpg[/img][/url][url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/157559675cbd15c6cfb94b6883442d5a73fe7816.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/4d3e076dc1073bef8064891a55c4664992fdb3d9.jpg[/img][/url][url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/0bffb3ee211a67710a90d0f95c9e175b3cb27563.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/fbd5d96d8391bd9bfdd8245204257916aa9e7543.jpg[/img][/url][url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/6acab79568cec5d1d25e005b282f3ebcfa693d29.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/79a914bfae847783add8ce6a4ca80527cbfdc5fe.jpg[/img][/url][url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/64ca0387a8634aa207ec4980feb6dfeab934449c.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/be1e71dbb731765e8597313f0f1f17c934c18cf0.jpg[/img][/url][url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/c79a039e3865d745fd3d124465adb0a68869d251.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/e18dd62aa728f72c3662038260370e899e6973b2.jpg[/img][/url] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32349383/b6bf73896c4081c17ccc64c367d258ff511bae2c.jpg[/img] Let us have your [b]feedback[/b]! Comment and rate! See you next week for the next devblog!