[Dev Update] Network Performance & Lag Spikes

[p]Yesterday we started a series of adjustments to our infrastructure and regions routing. It doesn't add new features (wait for v49 for some updates!) but could help alleviate some of the lag spikes reported from the early players. [/p][p][/p][p][b]🔢 Monitoring[/b] We'll keep monitoring the feedback and metrics for the next 72h and then assess if further adjustments are necessary. [/p][p][/p][h3]👀 What you can do[/h3][p]If you notice:[/p][list][*][p]Fewer lag spikes[/p][/*][*][p]More stable multiplayer sessions[/p][/*][*][p]Or if issues persist[/p][/*][/list][p]Feel free to let us know in the Discussions — details like [b]region, time, and game mode[/b] are especially helpful. Thank you for playing WEO and Slaying Goblins. [/p]