Dev Update, June 1st

Loria

Loria is a homage to classics from golden era of strategy games, with modern spin on controls and user experience.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33896143/4872c97d787f8cf1299204bcdce3b168458a2ecb.gif[/img] - Implemented cleave attack ( as seen on gif ) - Implemented fluently transitioned tasks. Some tasks should transition seamlessly, without interrupting other tasks, that should follow them, or task that is currently performed. Good example for this is Dalts 'Battle shout' ability. With new fluent tasks implementation, Dalt will perform 'quick shout' and continue moving to his destination ( if one was issued ). Before this, he would have stopped and never returned to his original command. - Unit traits. Units can now have special traits that will create certain advantages and disadvantages for them. Examples are: Demon, Elemental, Holy, Magic Immune, etc. - Attack can now have a secondary attack that will trigger simultaneously. This will allow units to perform complex attacks. Example for this would be catapult which fires single boulder. But with upgrade, it will add another attack to it, and will fire Single big boulder + lot of small pebbles as scattering attack. Have a good one!