Dev update #1

Hey all ːsteamhappyː First of all, let me say that despite the fact that I publish this news during the period of All Saints/Halloween, the game is still alive 😊 As I'm solo developer doing almost all stuff alone (except 3D models I buy or music I commissioned to be created) my time is very limited (not speaking about day to day job and family). What I wanted to say is that I strongly limited for now marketing, or status updates of game in favor of working on game itself. I'm trying to do something in the game almost every day (even small things). I believe I've finished the hardest part of game mechanics and now I'm focusing on connecting all things together. [b] [img]{STEAM_CLAN_IMAGE}/44980381/58282e37bd1abdfd73e341d219ab6bc0177461d7.png[/img] Things that are done:[/b] - [u]Cleaning rug[/u]s with updating rug textures (depending on rug cleaning stage (watering, rotary cleaning etc.) - [u]Saving & Loading[/u] game with keeping rug statuses (basically you can save game in the middle of cleaning rug and on load you will start with rug being cleaning as you left it) <- that was huge pain ːsteamsadː -[u] NPC system[/u] - I can now easily generate NPCs with random/custom visuals and jobs they have to do. Main goal is to create immersive NPCs you can as a player interact with (but we will see where it will go) - [u]Steam Deck build[/u] - I was able to run game on Steam deck! Steam deck support, green tick is my goal - [u]Time & Day system[/u] - for now it's basic but works fine with day/night cycle - Testing [u]Settings menu[/u] etc. - [u]FSR2 support[/u] (I bumped up Godot engine for that sweet feature). Game now works more smooth. - Game environment - industrial part of big city (that will make more sense than random beach as it was in first trailer) [b]To do list:[/b] - Finishing main game loop. NPC will bring dirty rugs, we will clean rugs and earn money, respect and exp. - gamification (rare rugs, collecting all rugs knowledge or something like this etc.) - Menus, UI/GUI - Character creator (not sure if this is big priority now - please let me know) - Shop customisation - Minor bug fixes (cars rides weirdly after collision etc.) [b]When Demo?[/b] My current goal is to have demo being done in 3 - 6 months. After demo being published, I'll open discord and talk with you about suggested changes and opinions and fix those things before full game release. I'll be posting more stuff on game and demo here. [img]{STEAM_CLAN_IMAGE}/44980381/e4c975a0948d78313892b89479880d77ee9dbd89.png[/img]