Dev Talk: Kill Trophies, Weapons, Journal & More

[url=https://albiononline.com/update/rogue-frontier][b]Rogue Frontier[/b][/url], Albion Online’s next major update, arrives [b]February 3[/b]. Having looked at many of its features in our previous [b]Dev Talk[/b], today we explore Kill Trophies, new Crystal Weapons, a new Albion Journal category, new Dynamic Resource Hotspots, and a new economic stabilization mechanism. Game Director [b]Robin Henkys [/b]and Head of Production [b]Moritz Bokelmann [/b]took a moment to bring you the details. [previewyoutube=jpgw4Z-zSyk?rel=0;full][/previewyoutube] [h3]Kill Trophies[/h3] [b]Kill Trophies [/b]are new furniture items that immortalize your PvP victories. [list] [*]When you kill another player, a Kill Trophy may [b]drop[/b][/*] [*]They display [b]stats[/b] about about the encounter, such as: [list] [*]Who you killed[/*] [*]Their equipment[/*] [*]When and where the kill occurred[/*] [/list] [/*] [*]Each Trophy’s look is determined by where the kill happened [list] [*][b]Open world[/b]: a triumphant standard[/*] [*][b]Hellgates and Corrupted Dungeons[/b]: a demonic monument[/*] [*][b]The Mists[/b]: a knightly statue[/*] [/list] [/*] [*]Kill Trophies are [b]tradable[/b][/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/05c061a9544cae3183f642ee47bc269bf40607e4.jpeg[/img] [h3]New Crystal Weapons[/h3] Three brand-new [b]Crystal Weapons [/b]become available when Rogue Frontier launches. [list] [*][b]Rotcaller Staff [/b](Cursed Staff): Summon a cursed spectre which spews deadly a mist[/*] [*][b]Skystrider Bow [/b](Bow): Jump into the air and fire up to three shots onto your enemies below[/*] [*][b]Forcepulse Bracers [/b](War Gloves): Dash towards a target, infusing your auto-attacks and Q and W abilities with additional magical damage[/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/d0f83426504ab8af396748392a7dec2e0c54e924.jpeg[/img] [h3]New Journal Category[/h3] Rogue Frontier introduces a new Albion Journal category: [b]Creatures[/b]. [list] [*]A [b]bestiary [/b]containing most of Albion’s enemies[/*] [*]Shows their [b]appearance [/b]and describes [b]where to find them[/b][/*] [*]Offers unique rewards, such as [list] [*][b]Hunting-themed [/b]wardrobe skins[/*] [*]The [b]Emerald Basilisk [/b]Swamp Dragon mount skin[/*] [/list] [/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/43b3bbec4d3d271bb5856bda1111a32061a00f13.jpeg[/img] [h3]Dynamic Resource Hotspots[/h3] Three new types of [b]Dynamic Resource Hotspot[/b] are coming. [list] [*][b]Medium Resource Hotspots[/b] [list] [*]Larger gathering zones with a single resource type[/*] [*]Found in Tier 5 to Tier 8 regions[/*] [*]Open-world Resource Guardians are now exclusively found in these[/*] [/list] [/*] [*][b]Resource Mists[/b] [list] [*]Accessed via a new type of Wisp[/*] [*]Temporary regions rich in one resource type[/*] [*]Coming in two variants [list] [*]Small Resource Mists are for solo players[/*] [*]Medium Resource Mists allow multiplayer encounters[/*] [/list] [/*] [/list] [/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/fb4f85a9c1d3e01bca4c10b602d6a95335bdeb4f.jpeg[/img] Additionally, small Dynamic Resource Templates can now spawn [b]Resource Mobs[/b]. [h3]Season Changes[/h3] Changes are coming to the [b]Guild Season[/b] structure from Season 26. [list] [*]Guild Seasons will now last roughly [b]two months[/b], rather than three[/*] [*]A content update will be released [b]every other season[/b] [list] [*]This extends the production cycle, for more impactful updates[/*] [/list] [/*] [*]Seasonal challenge [b]requirements and rewards[/b] have been updated for this new schedule[/*][/list] For more on the Season 26 changes, click [url=https://albiononline.com/news/season-26-changes][b]here[/b][/url]. [img]//assets.albiononline.com/uploads/media/default/media/9aad2d4ba9c78f3933ec7ae5beef1448c985a2f3.jpeg[/img] [h3]Gold Market Stabilization[/h3] A new [b]self-balancing economic mechanism[/b] will soon be introduced to help stabilize the prices of Gold and Premium when purchased with Silver, ensuring a healthy economy over the long run. [list] [*]This makes [b]daily adjustments[/b] to the prices of certain ingame services, and the amount of Silver generated ingame[/*] [*]The rate of change will be [b]slow[/b], and decrease further over time[/*] [*]Prices will [b]gradually stabilize[/b] at a reasonable level for each server[/*] [*]Slow, gradual adjustments prevent economic shocks and overreaction to temporary trends[/*][/list] We can’t wait to see all of Rogue Frontier’s new features in action when the update launches on February 3, and we hope to see you ingame then!