Greetings Spacers
Years ago I used to be exclusively a Playstation gamer, but when Morrowind was released I bought an Xbox just to play that game. The freedom Morrowind offered was irresistible to me. The first thing I did when I hopped off that ship was to find a door to lockpick. It wasn’t the allure of criminal activity that drove this, but rather the freedom to go places that you wouldn’t usually be able to go.
So obviously when making my own game I would want to offer that kind of freedom too.
This month I have been working on a few different aspects of the game, but the one that excites me the most is the ability to hack doors, giving access to any building in the game. The difficulty of the mini-game will depend on the type of door. A small common residence would be quite simple, but a military compound would be extremely difficult to complete without triggering the alarm.
Later, I’ll be adding a similar system to allow you to “borrow” other peoples speeders when on planets.
[previewyoutube=WSKzChP9-lE;full][/previewyoutube]
I’ve also been working on the backend of a terrain system that will allow faster creation of levels, especially more confined areas such as underground mines and caves.
Over the next month I will be focusing on creating more pixel art and completing the mine and large open over-world area on the starter planet and implementing the mining mechanic. The mining mechanic will allow you to collect raw resources that can be added directly to your ships cargo inventory. You could sell the commodities locally, but the chances are you’d get a much better price transporting them to a world where there is a higher demand for it.
Until next month, travel safely.
Dave