Dev Log #4

Paragrowth

Paragrowth is Survival RPG game placed in giant dark forest. Scavenge and explore countryside areas overgrown by trees and mysterious living roots. Find hideout to survive nights full of paranormal activities. Hunt mutating prey for ingredients to inject enemies abilities into yourself.

Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. April resulted in big progress for the combat system and combat AI. In the prototype stage of the combat system, it was a nightmare to implement new types of weapons with different animations and actions. Right now, it's just matter of few minutes and then I have a lot more time for polishing animations and mechanics. [img]{STEAM_CLAN_IMAGE}/41229140/5b2d90e07aa274eceeb0c0462cb5b2803af60802.gif[/img] The combat in Paragrowth will be connected with physics. The weight and type of the weapon will affect push power, which can make character fall on the ground. You also will be able to do push moves that you can see on the gifs below. [img]{STEAM_CLAN_IMAGE}/41229140/626534e2226ede033f809e22f8c1c5540bc88d9f.gif[/img] "When push x100 does nothing, so you set push x10000 to see any result" [img]{STEAM_CLAN_IMAGE}/41229140/b1494116b320bd785d3ed3b697d96d958550ecc2.gif[/img] In the prototype stage it was also hard to create clear combat AI algorithms. Now, it's not so hard and implementing new enemies is also many times faster than it was some time ago. [img]{STEAM_CLAN_IMAGE}/41229140/56093838042d77ca7ec5f20706804feba6be9f54.gif[/img] The plan for next month is to improve combat system more, improve AI, create some boss AI and bring back special attacks like ground roots attack. Feel free to comment, ask questions, or give feedback!