Dev Log 4

[h1]Hello Gladiators[/h1] [previewyoutube=r8dGMxLOX1s;full][/previewyoutube] It's been a busy four months since our last Dev Log, so we decided to bring you news from the back of the pantry. We know from your feedback that the Crystalis Descendant is your clear favorite, so we thought it only right that we should give you more of what you love, but with some extra-satisfying twists! We’re incredibly pleased to announce that our game is receiving a new big update that will change lots of things related to our game, as some of our loyal members have seen in our latest Playtest on Discord. We wanted to break down our update notes and share them with you. Lastly, it's been a joy to watch players connect with the game, and we really appreciate everyone who has reached out with feedback and bug reports. Thank you! Without any further ado, let's jump in. [h2]Core Overhaul[/h2] [list] [*] [h3]Protect The Crystal[/h3] We listened to your feedback and went to work with it! We redesigned our core gameplay and the crystal has reclaimed its rightful place! It's up to you to protect it from the endless hordes of Crystallisk and charge up its energy by defeating them. Once the crystal is fully charged, you can activate it to unleash a pulse of destruction. This pulse also indicates the end of the wave and allows you to unlock upgrades using the Crystal Shards you've collected during the wave. No more struggling with destroying burrows or fighting back the overload of the crystal, and in with the endless action and slaying! [*] [h3]From Lives to Health Bar[/h3] After feedback from the community and game redesign we changed the health system back to the Health bar. Long live the health bar! [/list] [h2]Arena Update[/h2] [list] [*] [b]Arena’s AKA The Temple (New)[/b] [list] [*] Different layouts! [*] New structures [*] The lighting adapts depending on which wave you are in.[/list][/list] [list] [*] [b]Destructible objects/obstacles (New)[/b] [list] [*]Vases [*]Benches [*]Pillars → these fall to the floor depending on the players shooting direction.[/list][/list] [list] [img]{STEAM_CLAN_IMAGE}/44342380/161107dc666990a19a6a891754ea727cb3983698.png[/img] [img]{STEAM_CLAN_IMAGE}/44342380/b29fdbe1cffb67daa9bdfbe382925ad08de7dd31.png[/img] [/list] [h2]HUD - Update[/h2] [img]{STEAM_CLAN_IMAGE}/44342380/8ffba8782b40b78b02cea96e8940e7ff8e95fbbb.png[/img] [h2]The Upgrade Overhaul[/h2] The upgrades get a complete new look and feel as they have more effects to allow for more diverse builds in combination with a rarity system ranging from [b]Common[/b] to [b]Legendary[/b]. These upgrades can now apply [b]Afflictions[/b] to your targets with each their own [b]unique effects[/b]. [b]Some examples:[/b] [list] [img]{STEAM_CLAN_IMAGE}/44342380/7040da9605b1bdb14f29b217e3503eb1471ea7d9.png[/img] [/list] [h2]Shop Overhaul[/h2] [img]{STEAM_CLAN_IMAGE}/44342380/c610f73806a022adeb4abee85576cadc24c1eb39.png[/img] The shop is getting a fresh coat of paint with new visuals and more information at your disposal. [h2]Sneak Peek[/h2] [spoiler]Here is some concept art for the crystal upgrade forge coming soon… [img]{STEAM_CLAN_IMAGE}/44342380/7f6ec694aef699c40b81359261319351b6b9f400.png[/img][/spoiler] [b]Don't forget to join us on [url=https://discord.gg/7VmWnTaaSA] Discord [/url] to stay up-to-date with the game's progress and not miss any upcoming events.[/b] [list] [url=https://discord.gg/bvja4YSGdY][img]{STEAM_CLAN_IMAGE}/44342380/2eebbf19875efc2a0b8b8c28cec729eb09b3d0a2.png[/img][/url] [/list] [i][b]~Boxsun Team[/b][/i]