Evil's Den: Forsaken Dungeon is a rogue-lite dungeon crawler featuring procedurally generated levels where you will battle through hordes of monsters to close portal to Hell, opened in the villages church.
Hi! Apologies for the delay in dropping this devlog – meant to hit you up on Friday, but we had a crucial meeting today, and I wanted to make sure I had all the juicy details to share.
So, heads up first: we've decided to push back our Steam comeback to the first weeks of next year. Why the change? Well, we're diving into the holiday spirit, and we want to spare everyone the crunch during this festive season. Plus, the whole office will be off on holiday break soon, so would leave the game unattended right after our big comeback, which is not ideal. We would like to make sure we're around to keep things smooth and address any issues right from the get-go.
Now, let's get to the good stuff – we've revamped our character movement system with a serious upgrade, providing it with more fluidity and momentum. This ensures that your actions look more natural and dynamic. We've also begun working on improving enemy movements and reactions, but this involves more intricate adjustments tied to the AI system, requiring a bit more time. Honestly, our previous AI system was a real headache—it turned out to be one of those assets that just didn't play nice. Long story short, we decided to hit the reset button and rebuild the whole thing from scratch. This removal of premade assets and replacing it with our custom system will be quite a recurring theme in upcoming updates, which I’ve mentioned in more detail in our previous devlog.
Since we've decided to move our return to Steam from before Christmas to after new year, you can expect the abovementioned changes to be part of our upcoming update as well. Meaning that our update won't be as “empty” as I've described previously in our last post.
Once the abovementioned things are implemented, we're going to redesign our very first boss fight, so it actually feels like a proper boss fight, rather than just a glorified elite mob. Whether this change happens in an upcoming update or the next one is yet to be seen, but I would personally suspect the latter.
Because of the upcoming Christmas break, I would also like to inform that there will be no more devlogs this year. It will come back next year, probably around January 5th (friday). By then, you can expect me to show up with more concrete dates for our Steam return and overall more details regarding our comeback.
Lastly, I would like to once again invite you all to our [url=https://discord.gg/f3PrKGEbP9]Discord[/url] server and Steam Forums, where you can ask any questions regarding the game and development process. We might even share some more behind the curtain content there.
Merry Christmas and happy new year to you all!
[b]Visit our Discord:[/b] https://discord.gg/f3PrKGEbP9