Dev Diary // The Early Access Expectations

Into the Radius 2

Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries that lie within, either solo or with a friend by your side.

Hello explorers! As you might have already figured out, Into the Radius 2 will launch in Early Access on July 24th! The full price will be $39.99. In this post, we want to clarify what to expect and what not to expect from the EA launch version of the game, as there's few things worse than unmet expectations. First, let's address an obvious point – even the full release version of ITR2 cannot contain as much functionality and content as ITR1 currently has. Sad but true. The original has undergone a long development journey with numerous major and minor updates, both in EA and even after release. It will take time for ITR2 to reach the same level of content, and it's simply impossible until full release at the earliest. The EA version of ITR2 won’t be anywhere near comparable to the current state of ITR1 (i.e. expect a lot of bugs). However, it's crucial for us to develop with player feedback, as this approach has proven successful with ITR1's updates. This is the same principle we follow by launching ITR2 in EA. [h2]What to Expect[/h2] [h3]Locations[/h3] [list] [*] Tutorial location. We call it the "Hero's World," but initially, it will only contain a pure tutorial, with a full narrative to be added later. [*] A small location offering a few hours of gameplay, which will be the setting for the first missions and later an area for side quests. [*] The first main Radius location with its unique theme – significantly larger and more complex than the previous one (and larger than any location in ITR1!) – providing a full-scale ITR experience with numerous updates and improvements (jumping, artifact nests, new anomalies, and enemies). The main missions alone will offer 5 to 10 hours of gameplay in its current form. [*] A fully revamped next-generation Explorer Base, making the gameplay experience more convenient, interesting, and revealing storyline changes that will unfold in the future. Not all functionality will be available at the start of EA, as it will be added in future updates. Details are in Dev Diary #12. [/list] The locations of the Pechorsk anomaly will be filled with new or updated anomalies and a basic set of enemies. Both will be refined and tuned over time. Even the current set will rotate and vary (as will the loot). [h3]Progression[/h3] The initial EA version of the game will include a full-fledged initial tutorial (on a separate starting location and the Committee Base) and a couple of contextual tutorials. Additionally, there will be a basic implementation of the mission system with its infrastructure: a special terminal for receiving and submitting Committee tasks, a device for issuing and accepting required items, quest items in their basic form, almost a dozen top-priority missions and several dozen side missions. Missions will have a limited number of stages and conditions, which will be expanded and supplemented with updates. As you complete missions, you can expect several Security Level increases, granting access to new guns, locations, and top-priority missions. Thus, all the content in the initial EA version will have full progression, similar to what will be in the release version of the game. Weapons For completing Committee tasks, you'll have at least a dozen guns at your disposal (yes, more than we initially mentioned in Dev Diary #4), some in 2-3 different configurations. Firearms have been enhanced with new, more detailed animations (trigger, hammer, and spring actions), and you can now chamber a round directly when the weapon is locked back. Some guns will have a couple of magazine options, and basic attachments can be mounted on the guns. Ammo will only be available in standard and tracer variants. [h3]Equipment[/h3] In addition to weapons, there will immediately be a basic set of updated Explorer gear: probes and an artifact detector, an electronic tablet, several new backpack types, 6 types of chest rigs with different configurations (each in right-handed and left-handed versions), flashlights, injectors, and other small items. In the initial EA version, they will be without upgrades. [h3]Artifacts[/h3] During expeditions into the Pechorsk anomaly, you will find new "nests" with various artifacts, Radius-altered items, and special quest artifacts and items. And of course the Committee hasn't forgotten to supply their Explorers with cigarettes and cookies. [h2]What Not to Expect[/h2] [list] [*] Any story moments or episodes. Gameplay first; narrative elements are already present in the visual design and individual details. The story will be expanded in updates. [*] Wear, cleaning, repair, and any customization of weapons. [*] Hunger and its recovery. [*] Armor and helmets. [*] Completely new enemy types. [*] Full implementation of the Tide (only the most basic version will be present). [*] Laboratory at the Base, artifacts with perks, and their processing. [*] Difficulty settings. [*] A stable co-op mode with fully functional radios. As mentioned in the previous dev diary, this is the biggest technical challenge for us, and work on co-op reliability will continue until the game's full release. [/list] Important note: we cannot guarantee that each EA version will support previous saves, so be prepared for your progress to be lost with updates. We can also tell you long in advance that you'll need to start fresh after full release as well. And please note the updated system requirements, which are current for the initial EA version (they will be adjusted in the future): [list] [*] MINIMUM: i5-7600k/Ryzen 5-3600; Nvidia RTX 2060; 16 Gb [*] RECOMMENDED: i5-8600k/Ryzen 5-5600; Nvidia RTX 3070; 16 Gb [/list] Your feedback on ITR2 will be invaluable to us. Early Access is the best opportunity for you to regularly provide feedback and for us to analyze it, draw conclusions, and adjust our plans. Be sure to join our Discord and Reddit, share your thoughts, ask questions and reply to our own. Together, we'll make ITR2 the best it can be. See you in the Radius! [img]{STEAM_CLAN_IMAGE}/44777179/8435cc0166b298aa78253b5efbbe132d98524b62.png[/img] [h2]Previous Diary Entries[/h2] [expand type=showmore] https://store.steampowered.com/news/app/2307350/view/4243035499695174669 https://store.steampowered.com/news/app/2307350/view/4164220603448083397 https://store.steampowered.com/news/app/2307350/view/4165344601312375901 https://store.steampowered.com/news/app/2307350/view/4177728231403944325 https://store.steampowered.com/news/app/2307350/view/4181104663292221332 https://store.steampowered.com/news/app/2307350/view/4193488293621894543?l=english https://store.steampowered.com/news/app/2307350/view/4115799931687545740?l=english https://store.steampowered.com/news/app/2307350/view/4130435365852766085?l=english https://store.steampowered.com/news/app/2307350/view/4194610392076293661?l=english https://store.steampowered.com/news/app/2307350/view/4059501135884135951?l=english https://store.steampowered.com/news/app/2307350/view/3996449472307187236?l=english https://store.steampowered.com/news/app/2307350/view/5797888151162063655?l=english https://store.steampowered.com/news/app/2307350/view/3862464213256385055?l=english [/expand] [url=https://discord.gg/itr style=button]Join our Discord[/url] [url=https://www.reddit.com/r/intotheradius/ style=button]Join our Subreddit[/url] [url=https://twitter.com/intotheradius style=button]Follow on Twitter[/url]