Dev Diary #2 - Tank and more...

[previewyoutube=v0pWCWtqS9I;full][/previewyoutube] [h1]Tank commanders![/h1] [i][h2]Another Sherman Commander battlefield report. [/h2][/i] Work on the realistic reconstruction of vehicle models is still ongoing. This time we want to present German armored vehicles: [h2]Panzer IIIJ[/h2] [img]{STEAM_CLAN_IMAGE}/40365166/a19e18d8e80d350827ae542278f5efd78ad3ce3d.png[/img] [h2]StuG III[/h2] [img]{STEAM_CLAN_IMAGE}/40365166/b50e397942f6203194536940aa8c337a9a327a3f.png[/img] [h2]Panther A[/h2] [img]{STEAM_CLAN_IMAGE}/40365166/b850f0f0cf11280189e67a1fbd1998177181a350.png[/img] Our goal is to recreate, in an [b]as realistic way as possible[/b], the combat conditions that commanders of Sherman tanks had to face. We have implemented a [b]24-hour cycle[/b] and a dynamic change of lighting, which affects the range of observation and recognition of the battlefield. [img]{STEAM_CLAN_IMAGE}/40365166/1bd1646e064548d1d776a71aa21699c1e9058945.png[/img] [img]{STEAM_CLAN_IMAGE}/40365166/9435cdb1af4ef853b25e551063081fce7cb54b33.png[/img] The[b] ability to destroy any object[/b] that is within the Sherman's armament range is one of the most important elements in the game. Some passages are blocked by high walls or fences. [b]There’s nothing that can stop you[/b] from destroying them and opening the way for infantry units: [previewyoutube=vmp-hkbFNL0;full][/previewyoutube] The [b]number of shells in the tank is limited[/b] and not every target requires a cannon. We can use the HMG mounted in the hull or the turret to destroy infantry units and smaller obstacles: [previewyoutube=khXhVCmjCC4;full][/previewyoutube] [b]Thank you for your unwavering support[/b] - we are eager to share our continued growth and achievements with you! [b]Iron Wolf Studio - Sherman Team[/b] https://linktr.ee/ironwolfstudio https://store.steampowered.com/app/1451050/Sherman_Commander/