Dev Diary 2: Inspiration behind the game

WOW... We can't believe [url=https://store.steampowered.com/app/1747830/Blossom_Tales_II_The_Minotaur_Prince/]Blossom Tales 2[/url] is less than three weeks away! Although there's plenty of that knots-in-your-stomach feeling, it's surreal knowing we've made another game influenced by our favourite childhood games and movies. Let's take a look at some! [b]Inspiration[/b] It's no surprise why Labyrinth (1986) has been a source of inspiration across mediums and was one of our greatest sources of inspiration this time around. Fans of Jim Henson's cult classic film will notice a familiarity in how Lily's story kicks off and her ultimate destination. As for gameplay, we hope you check out Lily's next adventure if you have a [giant] soft spot for classic 2D top-down Zelda games like Link's Awakening and the Oracle of Ages/Seasons titles. [img]{STEAM_CLAN_IMAGE}/41259404/d05d9f73af2d55c698076f7b45e33c21dc8ad325.png[/img] [b]Once upon a time...[/b] It's time to gather around the campfire and roast some marshmallows because we've also added more of that unique Blossom Tales feel brought by Grandpa and the kids. Blossom Tales 2 features many player choice moments where Lily and Chrys interrupt to alter the story. Along with returning combat choices, Blossom Tales 2 lets you select variations of items, puzzles, and even a rideable companion! You may have seen them on Twitter or in a trailer, but we're sure they'll delight you all. Don't forget to wishlist [url=https://store.steampowered.com/app/1747830/Blossom_Tales_II_The_Minotaur_Prince/]Blossom Tales 2: The Minotaur Prince[/url] as it puts a smile on our faces :-) Catch you later! - Castle Pixel