Dev Diary #1 - Progress Update

[h1]Happy 2025! [/h1] [b]It's finally time to start sharing more detailed ins and outs of the game features and start discussing them with you![/b] We will be doing this in a dev blog format right here on Steam. Some entries will be general updates, but we will often focus on a specific topic for each one. [h2]Development[/h2] We have been working towards a demo and public playtests and will be sharing more regular updates. Internal testing has gone through several rounds and we are keen to get the community involved to gather feedback! [h2]Features[/h2] There are a bunch of new features we have been working on that haven’t been revealed yet (and don’t appear in the trailer or screenshots). We are finalizing a few things before we share them, stay tuned, there is some really fun depth that might surprise you! [h2]Meanwhile... existing features we have been working on[/h2] [b]Character stats changes.[/b] We have been adjusting the needs, skills and conditions systems. We also have traits planned that work with these as part of the character creator. Here is an in-progress screenshot of the latest character sheet. (We will go into some detail on these systems in one of the next dev diaries). [img]{STEAM_CLAN_IMAGE}/45215726/48d986678ff5826f9b9c6b23555fc63dbe6e1612.jpg[/img] [b]Island inspection.[/b] We are really excited about how island features will effect your colony and how this will tie into story and objectives. It’s going to be fun to go island hunting to find the best islands for your colony, upgrade them and add modules. [img]{STEAM_CLAN_IMAGE}/45215726/ef62c3e12715596320de9d6fe316a05ef649e264.jpg[/img] [b]Raft building[/b] We have been working on the raft building UI and it now features a parts list. You place everything on the raft in the dock, then the raft goes into construction and your survivors get to work. Still a work in progress, but we are happy with the direction this is going. [img]{STEAM_CLAN_IMAGE}/45215726/8808be73c3a9597435125b176a8a41d95210e614.jpg[/img] [b]Expeditions.[/b] The cargo system is now implemented, along with travel requirements (food/water). Resources are easy to use in the sector you are in (without inventory tetris), however, progressing to bigger and better rafts is going to be important with the cargo system to get those resources home. [img]{STEAM_CLAN_IMAGE}/45215726/10e0f935534c4669890fc7449c7f21ab61e540e2.jpg[/img] [h2]PLAYTEST[/h2] We are very close to playtests, if you are interested in early playtesting please join our discord. We will be doing several very small playtests before expanding it, so don’t worry if you miss out on a playtest round you will get a chance to provide feedback. [h2]More to come![/h2] Stay tuned, more dev diaries are on the way! We plan to go into more details on the story, character stats and resource systems, along with some other things we have been working on. That wraps up this dev diary, we would love to hear your thoughts! ---------------------------------------------------------------------------------------------- [h3]⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️[/h3] [h3]Join Us![/h3] Join our discord to discuss the game and share your ideas! [url=https://discord.gg/4Xz6qNpwH5]Join discord here[/url]