Dev Diary 002

Tracery of Fate

Tracery of Fate is a dark fantasy cooperative/solo VR game in magic post-apocalyptic world.

[h1]Multiplayer[/h1] From the very beginning, we wanted to create a multiplayer game. We had to do some serious brainstorming to allow players to freely join the same adventure, regardless of their main progression. [h3]Flexibility[/h3] This is why we incorporated a flexible system for switching [b]active abilities[/b] and [b]passive skills[/b] within the game’s design, along with a shared gold resource and storage. Thanks to this, a player joining mid-game can still participate equally with others. [h3]Difficulty[/h3] In multiplayer mode, the difficulty increases as all enemies automatically scale their stats. [h3]Revival[/h3] Remember, in multiplayer mode, you can revive a fallen teammate by simply standing nearby for 5 seconds. Otherwise, after a limited time, they will return to the last Guardian’s House they visited. [h3]Performance[/h3] Since many calculations are processed on the host player’s computer, it makes sense to create the game session on the player with the most powerful hardware. [h3]Gestures[/h3] We utilized the Valve Index headset's API to implement gestures, expanding communication options for players. [h3]Voice Communication[/h3] Early in development, we made a strategic decision not to build voice chat directly into the game. As gamers ourselves, we’re long-time users of platforms like Discord and TeamSpeak. We know how high-quality and convenient they are. [h3]What’s Next?[/h3] Up next is the Steam Scream Festival!