Protect your caravan and face the brutal Untamed Wilds in roguelite turn-based RPG Sanctuary Saga. Engage in row-based combat across multiple varied biomes and keep your group together using a dynamic relationship system.
Hey Sanctuary crew! Today we’re going to take a deeper look at the cast of characters you’ll be joining in the trek through the Untamed Wilds. Buckle in, because we’ve got a lot of ground to cover in a short amount of time (pun intended).
The first stop on our journey is visiting the Sylphelvin Guild. Hailing (like the other elvin cultures) from the Triune Isle, the Sylphelves live more in harmony with nature than the others. This makes them naturally adept to serve as explorers and guides for merchant caravans. This particular guild is led by Syrena. Syrena came to lead the guild at a young age due to her strong aptitudes and confidence. Because of this, she’s a bit of a workaholic though deeply loyal to those she trusts. Will Syrena’s perfectionist tendencies lead to strife within the group or will the others pull her away from all work and help find there’s more to life?
Next stop is over to the Thieves Guild, led by the ever cocky Ethan. Ethan senses strong rewards await the new settlement and has convinced many others with, shall we say, flexible morals to help ensure the caravan’s success. Given his difficult upbringing, Ethan has a cynical view for any given situation but uses his relaxed approach to deliver on his word. So relaxed, the other guild leaders are often left wondering how anything ever gets done but it always seems to. Given everything, many also wonder at Ethan’s true intentions for motivating an entire wing of the Thieves Guild into such a dangerous venture.
As we continue our tour, next we’re checking in with the Dwarrodwarf clan. Led by one of the youngest kings from the dwarven holds, Dolgrim is proud of his clan and has great ambitions for their place in the pages of dwarven history. Rarely one to sit back and let others do the work, he is often seen leading from the frontlines. Despite his insistence on keeping others from harm, he is also stubborn and takes a direct approach to social resolution. Can the others keep his temper in check or will this lead to greater internal strife?
While Syrena provides the direction on the caravan’s journey, those responsible for actually bringing these disparate guilds together is a group of Celestial Missionaries led by Marie. With a just mind, Marie heard how mistreated her friends, particularly Syrena, were in their homelands and worked with her local temple to secure provisions and support staff to ensure the caravan’s success. Spiritually guided, if not maybe a bit intense, Marie was able to convince all the other guild leaders to form the caravan’s pact. Can she keep everyone driving towards the common goal or will individual ambitions ruin it for everyone?
The next group to visit is the Academic Expedition members. This ragtag group of young mages, crafters, and enchanters are all more or less on the journey for the same reason: Cylus. This young prodigy burst out of his parents’ manor seemingly from nowhere solving magical challenges left and right. Completely ignorant of social norms but with an affable innocence, the other academics can’t wait to see what he’ll uncover next. Adventurous to a fault and lacking a sense of self preservation led to Cylus’ immediate commitment to the caravan. Also leading to an immediate upswing in support from the Academic Expeditionary group. While the magical munitions are welcome, there seems to be a certain abandon in this guild’s approach to security and safety…
The last stop in our trek through the guilds is with the caravan’s Government. Every group must agree to uphold certain standards when committing to this large of a venture so a group of clerks, scholars, and advocates were assigned the task. Responsibility for this group is assigned to Jenivive, a kind-hearted wife and mother with sharp wit, patience as wide as the Wilds itself, and a nurturing nature. Even if she does like to know everyone’s business. Serving as liaison for the Guild Leaders to the Lords’ Council, Jenivive also ensures the Guild Leaders themselves are coordinated in their efforts to guarantee the caravan’s success.
And that concludes our tour of the caravan! Do you think these guild leaders will be able to check their egos and ambitions enough to work together? Or are their differences so great no amount of mediation is enough? Let us know your thoughts in the comments below!