Greetings, Wardens!
Update 0.5.5 is live, bringing improvements inspired by all the feedback we received from the community (thank you a lot for that!), new features to enhance the experience, and some thoughtful tweaks to balance the gameplay. Let’s take a closer look at what’s changed!
[h2]Improvements[/h2]
[h3]Customizable Player Experience[/h3]
We’ve introduced an option for players to choose their experience level with turn-based RPGs.
[list]
[*] [b]For Beginners:[/b] A small health boost for heroes to make the first playthrough more manageable.
[*] [b]Optional Help:[/b] Players can choose to cure all conditions that would otherwise be inflicted during the first fight.
[/list][i][b]Dev Comment:[/b][/i] [i]These changes aim to smooth the onboarding process while keeping the challenge intact for veterans.[/i]
[h3]Casting and Combat Enhancements[/h3]
[list]
[*] Standardized and improved [b]casting animations[/b] across all abilities.
[*] Added distinct [b]visual effects[/b] for spells, with unique styles tied to the [b]Seer[/b] and [b]Occultist[/b] mage classes (coming in future updates).
[/list][i][b]Dev Comment:[/b] Even though the Seer and Occultist aren’t in the demo yet, their personality shines through in their animations, FX, and staff designs.[/i]
[list]
[*] Undead Improvements:
[list]
[*] Added different hit effects for undead enemies.
[*] Improved animations for collapsed enemies, like the [b]Undead Dragon[/b] and [b]Ogre.[/b]
[/list][/list]
[img]{STEAM_CLAN_IMAGE}/45182155/03c753b627fab76abc847803375388430693c479.gif[/img]
[i][b]Dev Comment:[/b] Let’s be honest—undead blood didn’t make sense.[/i]
[list]
[*] Enhanced [b]attack sounds[/b] for better timing, volume, and impact.
[*] Improved [b]Action Camera dynamics[/b], which now rotates and follows targets for a more cinematic feel.
[/list]
[img]{STEAM_CLAN_IMAGE}/45182155/145f1a44f5e3e0b87d29e8545c1f5052b59916a8.gif[/img]
[h3]Enemy Card Overhaul[/h3]
[list]
[*] Simplified visuals and deemphasized flavor text for clarity.
[*] Grouped similar [b]enemy reactions[/b] for better organization.
[*] Improved descriptions to reduce clutter and confusion.
[/list]
[img]{STEAM_CLAN_IMAGE}/45182155/80eab9e140d03401f90d0af08a381da952f73bf5.png[/img]
[i][b]Dev Comment:[/b] Feedback from the community inspired these changes to make understanding enemies easier and faster.[/i]
[h3]User Interface and Tutorials[/h3]
[list]
[*] Updated Miscast and [b]MP keyword colors[/b] for better clarity.
[*] Simplified descriptions for effects like[b] Stun, Knockback, and Poison.[/b]
[*] Reworked icons for abilities with limited charges.
[/list]
[i][b]Dev Comment:[/b] Icons were too similar before—this update makes them distinct and intuitive.[/i]
[list]
[*] Added new tutorial tips:
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[*] Explaining hero exhaustion and conditions.
[*] Clarifying movement mechanics when another action is selected.
[/list][/list]
[i][b]Dev Comment: [/b]Some unique mechanics weren’t explained well, so we’ve added tutorials to ensure players have all the necessary information.[/i]
[h3]Music System Revamp[/h3]
[list]
[*] Reworked the music system for smoother transitions between songs.
[*] Added new combat and map-phase tracks.
[*] Default music volume now set to 75%.
[/list][i][b]Dev Comment:[/b] The old music system’s abrupt transitions often disrupted immersion. These improvements aim to keep the audio experience seamless and engaging.[/i]
[h2]Balance Changes[/h2]
[h3]Heroes balance:[/h3]
[list]
[*] Disabled Legendary Conditions.
[/list][i][b]Dev Comment:[/b] These were too punishing for new players since there isn't an easy way to remove them at the moment.[/i]
[h3]Starting Fights Tweaked:[/h3]
[list]
[*] Adjusted enemy reactions to make the early battles more welcoming for new players.
[/list][i][b]Dev Comment:[/b] The opening battle against [b]Zephyrath[/b] was a little too punishing for first-time players.[/i]
[h3]Boss Redesigns:
[/h3]
[list]
[*] [b]Tormentor:[/b] Now only terrifies heroes pulled with hooks, allowing for more positional counterplay.
[*] [b]Succubus:[/b] Fewer Seduce abilities to give players more opportunities to strategize.
[/list][i][b]Dev Comment:[/b] Bosses should be challenging, but they should also allow room for players to outsmart them.[/i]
[h3]Boss Nerfs:[/h3]
[list]
[*] Tormentor damage reduction: [b]20%[/b](from 32%).
[*] Spider evasion:[b] 24%[/b] (from 32%).
[*] Succubus health: [b]100[/b] (from 105).
[/list]
[h2]Bugs & Stability[/h2]
- Fixed miss sounds not playing sometimes.
- Fixed hero banter appearing too early in fights.
- Resolved UI overlap issues between items/artifacts and progression dials at the end of runs.
- Fixed Scorpions showing [b]-1 Terror[/b] in some cases.
- Corrected [b]Inferno Burn stacking display values.[/b]
[h2]That’s All for 0.5.5![/h2]
We couldn’t have made these improvements without your feedback—thank you! Keep sharing your thoughts via the in-game feedback form or on our community Discord.
We wish you all a [b]Merry Christmas[/b] and a [b]Happy New Year![/b]
— The Dev Team