Rue Valley is a narrative RPG about a man trapped in a time loop, surrounded by a colorful cast with complex emotional stories, each hiding unexpected secrets. Dealing with mental challenges, the main character must rise from the depths, delving into the anomaly to uncover its enigmatic origins.
Hello everyone,
Since this is our first blog entry, before we dive deeper into the story and mechanics of the game, I’d like to give you a brief overview of what Rue Valley is about.
As a semi-isometric RPG, Rue Valley puts you in shoes of a man who is stuck in a time-loop while forced to attend a psychotherapy in an old and rundown motel in the middle of nowhere. You will meet a bunch of interesting characters, each stuck in past in their own way. You will learn about the history of Rue Valley and the mysteries it holds. You will do everything to figure out what causes the time-loop and how to stop it, all while battling your own past and learning to cope with it.
[img]{STEAM_CLAN_IMAGE}/42922833/d90273177ce629d97df2d7d495f7d6cba52d6f0c.png[/img]
And while the story has all that good stuff a quality mystery needs, a small town with a secret, a protagonist with troubled past and an unexplained anomaly, it’s [i]how[/i] this story is told where Rue Valley really shines.
Fist of all, because it’s an RPG, you get to create the character at the beginning of the game. But since Rue Valley focuses on narrative and has no combat whatsoever, instead of standard physical and mental attributes, you define your character [i]personality[/i]. You choose whether you are [i]Impulsive[/i] or [i]Calculated[/i], [i]Introverted[/i] or [i]Extraverted[/i], [i]Sensitive[/i] or [i]Indifferent[/i], and in what amount. Throughout the game, the choices you are presented with are defined by your character’s personality.
For example, if you are more introverted you will have troubles chitchatting with other characters and so you might not learn as much, but if you are more extraverted you might start to annoy them and so they will maybe try to end the conversation prematurely. A more impulsive character will make decisions on the spot, but those decisions might not always be the best and a more calculated character will think before they act but then the opportunity might be missed.
As you see in those examples, there is no [i]better[/i] character personality definition per se, but only different. And those different personalities will provide a unique experience for each and every player.
In the future blogs we will explore the [i]Personality System[/i] in greater detail, as well as other important mechanics such as [i]Mind Map[/i], [i]Status Effects[/i], [i]Traits[/i], [i]Motivation[/i] etc.
That is all for now, I hope this shows a glimpse of what Rue Valley is about and what to expect from it.
Marko Smiljanić
Creative Director
Emotion Spark Studio