Worldless is a stylised 2D platformer with a unique, active, turn-based combat system, and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.
Hi there, I’m Joel the Game Director on Worldless and I’m here to tell you a little bit more about how the game came to be.
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Worldless was born from the desire to explore combat systems and artistic expression in unique ways.
This was a project that existed only in our imagination for years, with small tests of photoshop animations, artistic visual tests and a combat that was being constructed with the idea to merge turns with the high rushes of action games.
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After working in the video game industry for some years, and with the help of co-workers, a prototype was built. Here we started to properly test the visual style, and the mechanic heavy design ideas for the fights.
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With this effort, we luckily were able to secure the production and here we are now!
Without giving too much away, Worldless is set in a newborn existence based on polarities trapped in eternal conflict by the attraction and rejection of their natures.
These interactions can result in an exchange of polarities, but this process is very unstable, and who knows what new results can come from it…
And so, what is the purpose of this existence? You’ll have to play the game to find out.
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We currently have a free demo on Steam here [link] and Worldless will be coming to PC, Xbox, Playstation & Nintendo Switch on 4 October 2023.
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