Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess play out through stylish fight sequences.
Welcome to the first Knights in Tight Spaces Dev Blog, coming off the back of our new Steam Next Fest Demo. it seemed like a great time to give you a quick heads up on what’s happening with the game right now.
We’ve been blown away by the really in-depth and considered feedback from players, both from existing “…Tight Spaces” fans and those brand new to the game. As with the first game, we’re really trying to welcome players who might never have touched a deck-building or tactics game before into the genre, but also cater for the sort of hardcore players who demand deep, mechanically satisfying systems - and sometimes those are tricky tightropes to balance! But as always, it’s only with the help of the community that we’ll be able to make the game that they (and we) want to see.
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With Fights in Tight Spaces as the starting point, it is somewhat natural that the sorts of tactics that worked in the first game would be the most established and effective. The grapple/push/combo heavy decks offered by Brawler types have certainly dominated early testing; however as we explore the many possibilities that the game offers, new tactics are coming to the fore.
We are particularly excited about the [b]Support Attack system[/b] which provides immediate and extensive benefits to expanding your party (with an in-built extra level of tactical thinking!) and new dedicated cards for the other classes that offer brand new options and strategies, and we’re only just stretching the surfaces of those possibilities.
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The Demo offers a tiny glimpse of the game as a whole and we’re hoping that players will enjoy discovering new ways to play (and in our experience you will discover weird and wild decks that confound even us with their intricacy) as the game opens up. We’re also throwing a lot more variety into the enemies that you’ll face in the full game, demanding players mix up their decks, parties, and loadouts to defeat a greater range of foes.
We’ve already made a bunch of changes to the game, not only through demo feedback but also thanks to our dedicated Beta testers who are playing up-to-date builds of the full game and getting to see the latest changes that we’re making. As well as expanding and balancing the core experience, [b]we’re looking at lots of quality of life and UI improvements, a significant dollop of bug-fixing, and fleshing out the story[/b] (in which there should be a few surprises).
And if you (or your friends) didn’t get a chance to [b][url=https://store.steampowered.com/app/2781230/Knights_in_Tight_Spaces_Demo/]try the demo[/url][/b] it amid the many incredible demos on offer at NextFest, the good news is that [b]we’re keeping the demo live for a bit longer[/b] to take into account some future events - including something [b][url=https://store.steampowered.com/news/app/2315400/view/4538032056440979503?l=english]VERY SPECIAL for Save and Sound[/url] [/b]- and to give everyone the opportunity to play the game.
So if you haven’t already please wishlist and follow the game, join our [b][url=http://discord.gg/6T4TDJh]Discord[/url][/b] (which will be the main place to hear about future Beta test opportunities), and we’ll be back here soon with more info about the game... maybe even a release date!
P.S.: We're also on [url=https://x.com/KITSpacesGame]X[/url], [url=https://www.tiktok.com/@knightsintightspaces]Tiktok[/url] and [url=https://bsky.app/profile/kitspacesgame.bsky.social]Bluesky[/url]!
https://store.steampowered.com/app/2315400/