Dev Blog 05

Under Contract

An erotic high-skill match 3 arcade game with a comedy-driven narrative that’s guaranteed to lighten a load or two. Climb the corporate ladder and take control!

Hello employees! We have been hard at work putting together everything we need for the second Department of Under Contract, and I wanna share our progress with you all! Just as a side note though, the team is kinda split between two major camps of work. The first is the programming and mechanics/systems development, and the second is narrative and art. The second Department is mostly a job for narrative and art, both take time to get right. So a new patch is due very soon to help you all with the wait which focuses on adding the “arcade mode” to the game with a very sizable sex gallery to unlock as you play through the new mode. Okay! On with the progress! [h2]Behind a Girl Boss is a bigger, badder, Girl Boss[/h2] Let’s introduce the new manager for the Finance Department. Her name is Sinder and she is going to be a whole lot of trouble. Overseeing the money-making schemes within the cultperation her job is to incentivize those under her to incentivize those under themselves. Souls are worth way more than any Monkey JPGs or Gumball Anime Tiddie GIFs, so when Richard is pushed into her domain, she can only take it personally. [img]{STEAM_CLAN_IMAGE}/42283054/8dfedd743435449a3d3deae57774b35a225eaa46.png[/img] Following her every move will be two new minions, both are still in development but here is a sneak peek of the first. They are designed to be twins, similar yet different. Unlike the nameless minions of the first department who were supposed to be numerous and uncountable, these two will be reappearing characters. [img]{STEAM_CLAN_IMAGE}/42283054/8647361f43825a5e58403312fb4f60ced4529a25.png[/img] [h2]Help me, to help you, so you can help yourself…[/h2] The Finance Department is one big Pyramid scheme joke. Expect a lot of references to modern money-making. Dropshipping, Digital Coins, NFT’s, Shorting, etc. And as such the department layout is in the shape of a pyramid! Funny right? Also very original. [img]{STEAM_CLAN_IMAGE}/42283054/59e3f6c5e5b35a7a9d029170e973fc47814fd930.png[/img] The 3D asset for the overworld is being crafted right now, so nothing super pretty to show so far. [h2]Richard’s Shares[/h2] Those who have given Bliss the hard shafting will know of Richard’s new shares, these will play an important role in the future of the game. This will come into play as you level up your companions. For the time being the fate of the shares is the major focus for the Department 2 introduction. This has already been written, along with the video work for a new scene already completed. [img]{STEAM_CLAN_IMAGE}/42283054/daf43b03f8daa3c4006c0eb62f623b0268aa5f2a.png[/img] [h2]Arcade and Stills[/h2] As I mentioned above, the next update to Under Contract will focus on the arcade mode which can be found on the main menu. This game mode is kinda an unlimited-style game, where levels can be played for as long as you like, doing so raises the level and the difficulty. Set your own high scores and play to find and grab as many “tokens” as possible. You can spend this currency in the “token shop”, here you can find 35 still sex images of all the current characters engaged in various hellish dickings. [img]{STEAM_CLAN_IMAGE}/42283054/4999ef0548d6eedf327f01bd45a414a1df18c3c5.png[/img] As we add new characters to Under Contract they will also get their own stills in this mode to unlock. Here is a small sample of some of the images you can unlock via the system. [img]{STEAM_CLAN_IMAGE}/42283054/fbf3fbdb437ad2b1a6304b0c527c9034084fb43a.png[/img] [img]{STEAM_CLAN_IMAGE}/42283054/329f8294aedfab6942a8a6d5cb8256421ef09227.png[/img] [img]{STEAM_CLAN_IMAGE}/42283054/ed96ee9d8babb470b8f1f564fbda645a9d1001f6.png[/img] [img]{STEAM_CLAN_IMAGE}/42283054/4bc6f3244965f61207151f30bc4660ca42337171.png[/img] https://store.steampowered.com/app/1972470/Under_Contract/ That’s all we have right now, as we build the new department things will naturally be dependent on our art teams to come together. We are estimating that we will have the first pass on art done in roughly 2 weeks. The first build won’t be a full department either, so we hope you all understand there is a bit of work ahead of us!