Deus Ex star claims Eidos told him not to talk about Adam Jensen

Deus Ex: Game of the Year Edition

The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider.

The story of Deus Ex, as a series, is both surprising and - unfortunately - increasingly typical. One of the greatest PC games of all time, the 2000 original carries enough reputation and credibility, surely, to make it a bankable prospect for even the most miserly of investors. Combine that with Human Revolution and Mankind Divided, the critically acclaimed and commercially performant prequels (Human Revolution sold well, Mankind Divided made less money, but still did fine) and you'd think Deus Ex's place in the center of Eidos Montreal's portfolio would be pretty much safe for life. But this is 2024, which in videogame industry terms is beginning to look just as dystopian as Warren Spector and Harvey Smith's vision of New York City.

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