The story of Deus Ex, as a series, is both surprising and - unfortunately - increasingly typical. One of the greatest PC games of all time, the 2000 original carries enough reputation and credibility, surely, to make it a bankable prospect for even the most miserly of investors. Combine that with Human Revolution and Mankind Divided, the critically acclaimed and commercially performant prequels (Human Revolution sold well, Mankind Divided made less money, but still did fine) and you'd think Deus Ex's place in the center of Eidos Montreal's portfolio would be pretty much safe for life. But this is 2024, which in videogame industry terms is beginning to look just as dystopian as Warren Spector and Harvey Smith's vision of New York City.
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