Depths of Umbra-K54 (New Bonus Campaign)

PULSAR: Lost Colony

Team up to operate a starship and explore a randomized galaxy falling into chaos. Coordination between your crewmembers is essential to survive the perils that await you.

Hello everyone, Launch Teaser: https://youtu.be/MRbIM8VirbI Version 1.2 is now available! We’re excited to introduce a new campaign: Depths of Umbra-K54, and a new ship: The URV-500 Submersible. This campaign takes place in the sea under the icy surface of the rogue planet Umbra-K54. Your crew is tasked with investigating an unusual warp-field anomaly. Important note: It is not recommended to rely on the AI PiBot for the new campaign, as the challenges found within would require a lot of specific behaviors. Because of that, we recommend planning accordingly! [b]Additions[/b] [list] [*] New Campaign: Depths of Umbra-K54 [*] New Ship: The URV-500 Submersible [*] 3 New Enemy types [*] 4 New Boss Enemies [*] New systems and screens including hull breaches and ship flooding for the URV-500 [*] New URV components [*] 28 readable logs [*] 2 new achievements [/list] [b]Changes[/b] [list] [*] Increased the size of the top-right UI showing your ship’s hull and shields for improved clarity [*] The dialogue window has been increased in height to allow for more dialogue options to be displayed and more text to be shown [*] Certain UI elements now hide themselves when the Tab menu is open to prevent overlapping [*] Turrets can now be exited without delay for non-host players [/list] [b]Fixes[/b] [list] [*] Fixed issue with dropped item Captain notification not showing the name of the item dropped [*] Fixed issue that could cause audio issues in certain situations [*] Fixed some issues with offline mode that caused menus to not properly update themselves while open [*] Fixed visual issue when a fuel capsule is loaded but the ship is out of fuel [*] Fixed issue with the repair gun that could cause it to stop working in certain situations [*] Fixed issue that caused fog effects to affect in-game cinematics [*] Fixed issue with loading AI priorities that could cause incorrect priorities to activate [*] Changed some internal physics settings to improve performance in certain situations [*] Academy: Removed option for external camera when using the Captain’s Chair in the Academy due to lack of a proper exterior environment [*] VR: Fixed issue with certain UI elements not aligning with the camera properly in VR mode [*] VR: Fixed issue with in-game opening cinematics not being visible in VR mode [/list] Thanks for your time! Best, The Leafy Games Team