Department Head and VP Changes

We watched hours and hours of footage yesterday and wanted to rebalance the last part of the game. [b]Gameplay/Art changes[/b] - Fixed a bug where PointCrow's audio (in the podcast) was not playing - Added more recovery into the VP areas - tweaked a "brown-wood ramp" in the first VP area that required a little too much precision - cleaned up some textures at the end of middle management - changed the jumps at the end of middle management (the concrete ones where you recruit the youtuber) area so players wouldn't get stuck between them and the wall [b]UI Changes[/b] - Fixed the popup dialogue scaling incorrectly for certain screen sizes - Updated Ui visuals for multiple levels - Updated Settings menu for widescreen [b]For the speedrunners[/b] - Updated the speedrun timer to show cumulative time saves throughout the run - Added a restart button - fixed save splits button being unpressable during end cutscenes - Tweaked some load bounds to help mitigate some loading issues when going really fast