We watched hours and hours of footage yesterday and wanted to rebalance the last part of the game.
[b]Gameplay/Art changes[/b]
- Fixed a bug where PointCrow's audio (in the podcast) was not playing
- Added more recovery into the VP areas
- tweaked a "brown-wood ramp" in the first VP area that required a little too much precision
- cleaned up some textures at the end of middle management
- changed the jumps at the end of middle management (the concrete ones where you recruit the youtuber) area so players wouldn't get stuck between them and the wall
[b]UI Changes[/b]
- Fixed the popup dialogue scaling incorrectly for certain screen sizes
- Updated Ui visuals for multiple levels
- Updated Settings menu for widescreen
[b]For the speedrunners[/b]
- Updated the speedrun timer to show cumulative time saves throughout the run
- Added a restart button
- fixed save splits button being unpressable during end cutscenes
- Tweaked some load bounds to help mitigate some loading issues when going really fast