Demolisher's Handbook #1 - Physics of Destruction 🤯🤯

Demolish & Build 3

Step into the boots of a demolition company owner. Accept and complete contracts to earn money, allowing you to buy new equipment and upgrade your business. Use powerful tools, from sledgehammers to giant excavators, and experience the realism of a true construction site, where every brick matters.

[h1]🏗️ Hello there, constructors[/h1] [hr][/hr] Welcome to the first part of our new series, in which we will tell you all about the most interesting, engaging and surprising features of [b]Demolish & Build 3.[/b] You can treat "Demolisher's Handbook" as an introduction to some of the game's mechanics, as well as a helpful guide full of [b]tips and tricks[/b]. As our first topic in the series, we will discuss something that, in our opinion, significantly distinguishes D&B3 from other titles of this type. Thanks to a completely new, extensive [b]Physics System[/b] 🧐 as this is what we will be talking about, you will feel as if you were[b] really[/b] on an authentic construction site! How so? Let's dive right into it! [h2]Every brick, beam and tile matter! 🧱[/h2] [hr][/hr] Welcome to a world where [b]every single element is physically simulated.[/b] Whether you are breaking small roof tiles, sawing double doors of a shed, or breaking down huge walls of mighty buildings, each of their building blocks is carefully simulated. And these aren't just cool-sounding slogans - there are really [b]immersive and engaging mechanics[/b] to support them! Here's how it works. [img]{STEAM_CLAN_IMAGE}/42179693/bc977be7503f504ded27b6403c09219d0d0acb0a.gif[/img] [h3]New Physics in details[/h3] [hr][/hr] 🚧 Each place and building you demolish is made up of[b] strategically placed pieces[/b]. These can be beams, columns, walls, roofs, doors, rubble, sand piles and similar parts. 🚧 Structures crumble or break in the [b]exact spot[/b] you are working on. You hit the base of the column supporting the building? If the weight resting on it was large enough, you can expect a part or even a whole thing to [b]collapse![/b] 🚧 This means that [b]falling elements can hurt you![/b] Be careful... and if necessary, go to the first aid kit located on your pickup truck. 🚧 Whether you use hand tools or powerful vehicles, their [b]every action and contact[/b] with buildings, ground and debris will matter and have its effect. 🚧 Speaking of which... [b]every vehicle has its own properties[/b], power, weight and physics. For example, you can move smaller vehicles with larger ones (yes, [b]you can lift a mini-excavator with a crane[/b] and strategically place it on the top floor of a building for more precise work), turn them over or push them aside! 🚧 Different [b]materials[/b] also [b]vary in properties[/b] and tool compatibility. A saw excels at cutting wood, while concrete is most effectively demolished with a crusher or jackhammer. We are sure you get the idea! 🚧 With all this in mind, be sure to try out [b]all the possible combinations[/b] of vehicles and their attachments. You'll be surprised how many different ways you can [b]approach the different problems[/b] you encounter! [h2]The options are almost infinite 🤓[/h2] [hr][/hr] Sounds really cool, doesn't it? Such an advanced Physics System [b]means a lot of possibilities[/b] and options... but at the same time [b]it can be a hindrance[/b]! 😱 For example, if you are not careful enough, the tracks of your vehicles may get stuck on crushed elements. The roof may fall on your head. The machine may fall into a previously dug hole... However, it's nothing that an [b]experienced Demolisher like you[/b] couldn't handle, right? [img]{STEAM_CLAN_IMAGE}/42179693/1ea7410958ed23d55de84f846a3517694308b7ca.gif[/img] More examples? [b]You got it! [/b]To crush walls, you do not have to use only hand or pneumatic hammers intended for this purpose. A sufficiently fast-moving vehicle should also be able to cope with them, even if it is currently equipped with a bucket 💥 There is never only one way out, and a lot depends on your [b]ingenuity and creativity![/b] If we add the fact that the arms, attachments and tracks of each machine can be moved independently of each other, [b]we get a truly explosive mixture[/b]! [h2]The physics of sand and rubble 🚜[/h2] [hr][/hr] Although we mentioned it above, it is worth noting mentioning it again. In Demolish & Builders 3, [b]every action you take has its effects[/b], and the crushed, sawed and battered pieces remain on the ground as debris. Thanks to high realism, you won't see pieces of the building you just destroyed simply disappearing... what's more, they will stick with you till [b]the very end of your task[/b] 😁 How nice of them! During your career, you are sure to encounter assignments in which your clients ask you to transport debris to the appropriate containers. [b]Demolishing is a messy job[/b], but sometimes you have to clean the construction site up! 🧹 This is quite a unique feature that sets our design apart and makes the game even more addictive and enjoyable. Remember to always [b]carefully observe your surroundings[/b], avoid getting stuck in debris, and watch out for elements that may fall from above! [img]{STEAM_CLAN_IMAGE}/42179693/2a9cb3980e3652d231394abfaa8b20740b93ea17.gif[/img] [h3]Digging holes 🕳️[/h3] [hr][/hr] Digging and soil physics are such an extensive topic that we will devote a separate entry to them in the future. For now, suffice it to say that [b]sand behaves just like it does in real life[/b], which means you can dig it up, make piles of it, pour or push it into convenient places [b]and... and more! [/b]More on this coming in the next entries! [h2]We hope you enjoyed the first installment of "Demolisher's Handbook" 📙[/h2] [hr][/hr] We believe that today's entry helped you understand the principles of the new Physics System and made you look forward to the [b]game's release even more eagerly.[/b] As always, we remain at your disposal on our Discord server, Social Media channels and Steam Discussions. Thank you everyone for your continued support and enthusiasm. [b]We will see you in the next entry! 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