DEMoCap 1.2 Release

This release adds the following major additions and improvements: [list] [*]Game engine updated to 1.23 [*]Support for Mod.io (modifications) added. See https://developer.dragondreams.ch/wiki/doku.php/democap:modding#modding [*]Added support for mocap operator to trigger calibration process for actor [*]Complex hand tracking support [*]Added support to show camera feed view at camera position facing user. This allows to see how the user looks like on camera in real time [/list] Modding Support: [previewyoutube=5NSTGzwcQyI;full][/previewyoutube] MoCap Operator Calibration: [previewyoutube=hlFRF8SNgJ4;full][/previewyoutube] As well as these improvements and fixes: [list] [*]Modified trigger handling in calibrate (start with click, not abort if released) [*]Fixed bug in CPECoordinateSystem [*]Added support for invalid/broken element handling [*]Modified saving and settings panel to be fullscreen in VR menu [*]Enhanced retracted handling in IK motion transfer to support move with length to define a custom blending between stretched and retracted pose. A single frame move uses the old behavior. [*]Fixed null pointer exception in VRMenu PanelTweaking due to missing to remove listener on dispose [*]Blender extension updated to support blender 4.1 extension system [*]Fixing calibration and physics bones problems [*]Added icons to menus for better readability [*]Added "component.enableGI=false" for all interaction elements to avoid them affecting GI [*]Added support for custom world files to define camera parameters file to use instead of default one [*]Fixed StartGame not remapping texture skin path [*]Modified interaction handle skins to use faint emissivity in case user has a scarcly lit world loaded [*]Updated camera handling by using *.decamera files to store the parameters. Modified RemoteCamera UI class to support changing camera parameter file to load. This allows to have special parameters for different remote cameras [*]Fixed load character profile not handling empty path string correctly [*]Fixed missing UI translation [*]Added support for narrow vr menu to make it easier to use (same ratio as main menu) [*]Fixed file listing entries not being sorted [*]Added support to allow editing stage directions from VR. By default disabled now instead of enabled [*]Added proper handling of project specific XML element classes [*]Fixed exception if character is activated while loading a new project [*]Added support to browse both global and project characters and character models from the character menu [/list]