What you've found here is a single player auto battler played on a 3x3 grid. There are rules, but if you're clever you might find ways to bend them. Randomness abounds, but at the end of the day are you a creature of habit or a knower of chaos? And remember... nothing is endless, friend.
Hi all,
This update is pretty big, and I'm quite excited by it.
TL;DR: You can move units and items around in ways you couldn't before. For example: you can move a unit from your grid back into the hold spot. Maybe if you give that unit in the hold spot a "when held between battles" distillation, it will work?! What I'm saying is, it opens up a lot of weird strategies.
Full patch notes:
🦾 Enemy end-of-preparation actions now happen before player's prep phase
🔥Changes End-of-first round cell effects to start of battle cell effects
🐛 Don't allow moving units before indulgence pick
🐛 Fixes problems with summoners that have On Ally Summoned distillations upon them
🦾 Damage taken during preparation phase is applied when preparation is over so that enemy teams can also use preparation attack (and so damage isn't saved)
🍺 Items can be moved anywhere and given to units in hold and buy spots
🐛 Normalizes how sell prices are calculated even if you move something out of grid
🦾 Allows character movement from hold to buy spot, from grid to buy spot, and from buy spot to buy spot
🦾 Allows distillation from hold spot and buy spots
🍺 Characters and items can be discarded directly from buy spots
🦾 Units can be moved from grid onto hold spot
Thanks again for playing,
Mickey