Demo V1.0 Updates

Hello friends, it’s Fan, the developer of Stray Path! The Demo V1.0 is now live! Fat Onino(Fei Cong) and I got tons of new content for you, so let’s dive in: [h1]New Additions[/h1] [list] [*] New Character: Beast Tamer [list] [*] Unlockable in the Journal system [/list] [img]{STEAM_CLAN_IMAGE}/44654975/7cf00f1d2508648653a340d0c6b41aa4a0c12733.png[/img] [*] Added the new boss [list] [*] Added boss challenge for the final scene of the third level [/list] [img]{STEAM_CLAN_IMAGE}/44654975/d3a1416b857db29f6a13523888f836cc52141941.png[/img] [*] New Relics: Snake Sword and Fire Feather [img]{STEAM_CLAN_IMAGE}/44654975/4766575b769bdbabc7b8e6a5f86254b09bf54e40.png[/img] [img]{STEAM_CLAN_IMAGE}/44654975/ef4b1b9c094e4552c2309782d209956a9401898d.png[/img] [*] New Emblem System: Choose different emblems to adjust your Journal system content [img]{STEAM_CLAN_IMAGE}/44654975/59a0c30de6d7489167ee2cd5e69ec93e4f08f8ce.png[/img] [*] New Card: Relic Conversion Table [list] [*] Converts relics into permanent effects [*] Randomly appears in relic upgrade rooms, starting from the second stage [/list] [img]{STEAM_CLAN_IMAGE}/44654975/a4626954f535c3b54e396dced2bc69be46130bbf.png[/img] [*] New Event System: Manually enable events from the character selection screen. Events are off by default. When enabled, events may trigger upon entering rooms [list] [*] Encounter Events: Offer rich rewards [*] Challenge Events: Increase game difficulty [/list] [*] New Tutorial: Starts when you begin a new game [list] [*] Added a reset tutorial option in the settings menu. Reset takes effect after restarting the game [/list] [img]{STEAM_CLAN_IMAGE}/44654975/5c499459e3e7963214bb77c020dfa096c42c099c.png[/img] [*] New Game Completion Scoring: Scores can unlock new features [img]{STEAM_CLAN_IMAGE}/44654975/af9cc1f77ffde76a02288877414f0cdd7a924f7d.png[/img] [h1]Optimizations & Adjustments[/h1] [*] Optimization: Removed Crit Rate, Evade Rate, and Heal Crit Rate attributes. Added Rage, Shield, and Drop attributes. These new attributes are charge-based and activate when fully charged through relics [img]{STEAM_CLAN_IMAGE}/44654975/f1316a81fe7ce9546247f5c218758a465942961c.png[/img] [*] Optimization: Enemies with countdown abilities now have card shaking as a turn change indicator [*] Optimization: Reduced the number of spiders in elite spider rooms [*] Optimization: Fixed the issue where snakes in elite snake rooms would appear in the front row [*] Optimization: Added detection and limits for save-load (SL) abuse. Multiple SL attempts will refresh enemies on the field [*] Optimization: Added a second confirmation setting for crossroad cards, enabled by default [*] Optimization: Improved the save system. Loading a save now updates to the latest version of cards and relics. Buffs are now properly saved [*] Adjustment: Tweaked effects and values of some relics [*] Adjustment: Adjusted crossroad prompts and rewards in different rooms [*] Adjustment: Adjusted the positions of elite rooms [*] Adjustment: Tweaked values for some enemies [/list]