Hello friends,
it’s Fan, the developer of Stray Path!
The Demo V1.0 is now live!
Fat Onino(Fei Cong) and I got tons of new content for you, so let’s dive in:
[h1]New Additions[/h1]
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[*] New Character: Beast Tamer
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[*] Unlockable in the Journal system
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[img]{STEAM_CLAN_IMAGE}/44654975/7cf00f1d2508648653a340d0c6b41aa4a0c12733.png[/img]
[*] Added the new boss
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[*] Added boss challenge for the final scene of the third level
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[img]{STEAM_CLAN_IMAGE}/44654975/d3a1416b857db29f6a13523888f836cc52141941.png[/img]
[*] New Relics: Snake Sword and Fire Feather
[img]{STEAM_CLAN_IMAGE}/44654975/4766575b769bdbabc7b8e6a5f86254b09bf54e40.png[/img]
[img]{STEAM_CLAN_IMAGE}/44654975/ef4b1b9c094e4552c2309782d209956a9401898d.png[/img]
[*] New Emblem System: Choose different emblems to adjust your Journal system content
[img]{STEAM_CLAN_IMAGE}/44654975/59a0c30de6d7489167ee2cd5e69ec93e4f08f8ce.png[/img]
[*] New Card: Relic Conversion Table
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[*] Converts relics into permanent effects
[*] Randomly appears in relic upgrade rooms, starting from the second stage
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[img]{STEAM_CLAN_IMAGE}/44654975/a4626954f535c3b54e396dced2bc69be46130bbf.png[/img]
[*] New Event System: Manually enable events from the character selection screen. Events are off by default. When enabled, events may trigger upon entering rooms
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[*] Encounter Events: Offer rich rewards
[*] Challenge Events: Increase game difficulty
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[*] New Tutorial: Starts when you begin a new game
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[*] Added a reset tutorial option in the settings menu. Reset takes effect after restarting the game
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[img]{STEAM_CLAN_IMAGE}/44654975/5c499459e3e7963214bb77c020dfa096c42c099c.png[/img]
[*] New Game Completion Scoring: Scores can unlock new features
[img]{STEAM_CLAN_IMAGE}/44654975/af9cc1f77ffde76a02288877414f0cdd7a924f7d.png[/img]
[h1]Optimizations & Adjustments[/h1]
[*] Optimization: Removed Crit Rate, Evade Rate, and Heal Crit Rate attributes. Added Rage, Shield, and Drop attributes. These new attributes are charge-based and activate when fully charged through relics
[img]{STEAM_CLAN_IMAGE}/44654975/f1316a81fe7ce9546247f5c218758a465942961c.png[/img]
[*] Optimization: Enemies with countdown abilities now have card shaking as a turn change indicator
[*] Optimization: Reduced the number of spiders in elite spider rooms
[*] Optimization: Fixed the issue where snakes in elite snake rooms would appear in the front row
[*] Optimization: Added detection and limits for save-load (SL) abuse. Multiple SL attempts will refresh enemies on the field
[*] Optimization: Added a second confirmation setting for crossroad cards, enabled by default
[*] Optimization: Improved the save system. Loading a save now updates to the latest version of cards and relics. Buffs are now properly saved
[*] Adjustment: Tweaked effects and values of some relics
[*] Adjustment: Adjusted crossroad prompts and rewards in different rooms
[*] Adjustment: Adjusted the positions of elite rooms
[*] Adjustment: Tweaked values for some enemies
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