Demo V1.0 Updates

Stray Path

Stray Path is an innovative adventure and strategy game that blends FreeCell mechanics with roguelike gameplay. Choose from colourful characters and explore a randomly generated world. Drag cards, optimize your choices, select equipment, and uncover the mysteries of this mysterious stray world!

Hello friends, it’s Fan, the developer of Stray Path! The Demo V1.0 is now live! Fat Onino(Fei Cong) and I got tons of new content for you, so let’s dive in: [h1]New Additions[/h1] [list] [*] New Character: Beast Tamer [list] [*] Unlockable in the Journal system [/list] [img]{STEAM_CLAN_IMAGE}/44654975/7cf00f1d2508648653a340d0c6b41aa4a0c12733.png[/img] [*] Added the new boss [list] [*] Added boss challenge for the final scene of the third level [/list] [img]{STEAM_CLAN_IMAGE}/44654975/d3a1416b857db29f6a13523888f836cc52141941.png[/img] [*] New Relics: Snake Sword and Fire Feather [img]{STEAM_CLAN_IMAGE}/44654975/4766575b769bdbabc7b8e6a5f86254b09bf54e40.png[/img] [img]{STEAM_CLAN_IMAGE}/44654975/ef4b1b9c094e4552c2309782d209956a9401898d.png[/img] [*] New Emblem System: Choose different emblems to adjust your Journal system content [img]{STEAM_CLAN_IMAGE}/44654975/59a0c30de6d7489167ee2cd5e69ec93e4f08f8ce.png[/img] [*] New Card: Relic Conversion Table [list] [*] Converts relics into permanent effects [*] Randomly appears in relic upgrade rooms, starting from the second stage [/list] [img]{STEAM_CLAN_IMAGE}/44654975/a4626954f535c3b54e396dced2bc69be46130bbf.png[/img] [*] New Event System: Manually enable events from the character selection screen. Events are off by default. When enabled, events may trigger upon entering rooms [list] [*] Encounter Events: Offer rich rewards [*] Challenge Events: Increase game difficulty [/list] [*] New Tutorial: Starts when you begin a new game [list] [*] Added a reset tutorial option in the settings menu. Reset takes effect after restarting the game [/list] [img]{STEAM_CLAN_IMAGE}/44654975/5c499459e3e7963214bb77c020dfa096c42c099c.png[/img] [*] New Game Completion Scoring: Scores can unlock new features [img]{STEAM_CLAN_IMAGE}/44654975/af9cc1f77ffde76a02288877414f0cdd7a924f7d.png[/img] [h1]Optimizations & Adjustments[/h1] [*] Optimization: Removed Crit Rate, Evade Rate, and Heal Crit Rate attributes. Added Rage, Shield, and Drop attributes. These new attributes are charge-based and activate when fully charged through relics [img]{STEAM_CLAN_IMAGE}/44654975/f1316a81fe7ce9546247f5c218758a465942961c.png[/img] [*] Optimization: Enemies with countdown abilities now have card shaking as a turn change indicator [*] Optimization: Reduced the number of spiders in elite spider rooms [*] Optimization: Fixed the issue where snakes in elite snake rooms would appear in the front row [*] Optimization: Added detection and limits for save-load (SL) abuse. Multiple SL attempts will refresh enemies on the field [*] Optimization: Added a second confirmation setting for crossroad cards, enabled by default [*] Optimization: Improved the save system. Loading a save now updates to the latest version of cards and relics. Buffs are now properly saved [*] Adjustment: Tweaked effects and values of some relics [*] Adjustment: Adjusted crossroad prompts and rewards in different rooms [*] Adjustment: Adjusted the positions of elite rooms [*] Adjustment: Tweaked values for some enemies [/list]