DEMO v1.0.2 Patch Notes

A demo patch has been released! Your title screen should say [b]Demo v1.0.2[/b]. If it doesn't, you can verify demo files to force the update. (Game Settings -> Properties -> Installed Files -> Verify integrity of demo files) Here's what we changed: [h3]Miscellaneous[/h3] [list] [*] Fixed a crash that can happen at the end of an Endless run [*] Fixed a white flash that can happen after playing Standard Starlight from Mind Select [*] Adjusted April Herndon's role in the credits to be more clear [*] Adjusted difficulty balancing in Endless mode: harder versions of some microgames should be more common now, and will become more common the longer you play [*] Fixed a crash that could happen when opening the dialogue log while [spoiler]Dom is showing you his song[/spoiler] [*] Fixed the dialogue log's scrollbar jumping up if you kept holding down the mouse button after dragging the scrollbar and then closing the log [*] Adjusted an engine setting that may have been preventing some devices from saving and loading (if you were having trouble with this, let us know if this helped!) [/list] [h3]Microgames[/h3] [b]Starlight[/b] BRUSH! [list] [*] Fixed a bug where the hair can go back to being messy even after winning the microgame [/list] PADDLE! [list] [*] Fixed a bug where you can hit the ball after losing the microgame [/list] AVOID! [list] [*] Made the heart semi-transparent to signal a certain mechanic [*] Made the microgame harder at higher game speeds [/list] DROP! [list] [*] Fixed a crash that could occur when stacking pieces too high [/list] JUMP! [list] [*] Various changes to the player animations to hopefully make the controls clearer to first-time players [*] Fixed a bug where you can jump after losing the microgame [*] Fixed a visual bug near the top of the level [*] Fixed a bug where an unintended sound effect can play after winning the microgame [/list] [b]Tutorial[/b] CIRCLE! [list] [*] Fixed a bug where the first line you draw couldn't be as long as normal [*] Drawing a line at max length will now count as an attempted closed circle instead of cancelling [*] Decreased the line's max length [*] Fixed a crash involving the line being too long [/list] CATCH! (Demon) [list] [*] The demon now flies around in a shorter area as game speed increases [/list] [b]Shuffle[/b] SWIPE! [list] [*] Changed prompt from SWIPE! to PUSH! [*] Downward mouse movement no longer reverses progress (temporary fix while we determine how to make the required mouse movement more clear to players) [*] Fixed a crash involving the inverse kinematics on the arms [/list] If you still have issues with any of the problems we claim to have fixed, let us know in the community discussions forum :)