Join Winnie on a new adventure, from within! Play as a virus in his body and mind. Capture cells to mutate and build a deck of actions to unleash in combo-driven combat. A genre-blending roguelite with a dark yet charming story. Embrace discomfort - Sometimes we can't help being seen as a monster...
[h2]Our demo is getting its first content update![/h2]
Hi all, it's been a wild month for our team.
Releasing our demo, exhibiting the game at multiple events and now our first big content update along with a ton of fixes and improvements.
Thank you to everyone who gave feedback and sent bug reports.
Much appreciation to our community - this update includes community suggested content!
[h3]If you'd like to get involved in our community events, [url=https://discord.gg/twicedifferent]join us on Discord.[/url][/h3]
[h2]What's new:[/h2]
[b]Content[/b]
[list]
[*] New Perks! Community inspired Instant synergy perks
[*] New Actions! More Instant actions and various base actions to help strengthen the foundation of builds
[/list]
Note: Known issue - Crush Perk is currently not working as described.
[b]Improvements[/b]
[list]
[*] Added English button to Settings menu in case some folks got stuck in language we don't have text for
[*] New contextual tutorial for when placing in an invalid position
[*] Exits are now bigger holes, so there's less risk of surrounding them and getting stuck.
[*] Updated the end of the tutorial to hopefully make placing blocks over the red tiles more easily understood
[*] Health projection now shows a breakdown by damage type.
Note: This system will make it much easier to understand when completed, but is still a work in progress. This version is missing status effect gain/loss, and in some cases has issues with Multiply.
[*] General tutorial UI polish
[*] Updated mutation icons so different rarities are more obvious
[/list]
[b]Balance[/b]
[list]
[*] Buffed late game Porcupines, Labrador, Kangaroo and Snowy Owl encounters
[*] Chihuahua now can only gain 1 Enrage per turn
[*] Nerfed Rooster
[*] Nerfed Marten in the Koala fight
[*] Counter now reflects the damage back at the front enemy instead of the attacker
[*] Bleed now will only trigger if a Bleeding target takes damage (Shield prevents Bleed activating)
[*] Lifesteal now only Heals from damage done (Shield and Barrier nullifies)
[*] Scaling Bonus now gives +1 to adjacent actions until end of combat instead of the Bonus tile itself
[*] Perk rarity adjustments. Perks which give +1 per status instance are now Rare.
[*] Resource reward and perk tier adjustments. There was a bug causing Epic Perks to be rewarded in some lower tier fights.
[*] Honey Badger nerfed slightly. Reduced health, reduced Sensitive attack slightly and made Pain Channel a fixed amount. This rebalance goes hand in hand with the perk adjustments, since Sharpen and Fortify were previously very powerful for Commons and were often available.
[/list]
[b]Bug fix[/b]
[list]
[*] Fix for placing out of bounds causing death before healing
[*] Fixed Knockback leveling
[*] Fixed recursive Spike damage not checking if the enemy is dead
[*] Fix for nested tooltips not appearing on enemy actions
[*] Bodyguard enemy Perk no longer includes self when gaining Shield
[*] Fix for duplicate perks appearing
[/list]
...and more!
Thank you all for trying our demo and your interest in our game.
[h2]If you liked this demo, [url=https://store.steampowered.com/app/998740/Ring_of_Pain/]try Ring of Pain![/url][/h2]
As a studio we really want to innovate with fresh genre-blending formats!
Our goal is to make games you haven't played before.
If you want to be involved in WInnie's Hole, we'll continue running content design events and also run playtesting in the future [url=https://discord.gg/twicedifferent]on our Discord.[/url]
Thank you!
Twice Different