Demo v 0.2.0 is Here!

The new version of the demo is available as part of SteamNext, and don't worry, the demo will not be taken down after that and will be still updated. [img]{STEAM_CLAN_IMAGE}/43186343/35caa10727532f71849fcf1ed0055a68857dfdb5.png[/img] [img]{STEAM_CLAN_IMAGE}/43186343/e2295e83476f0628662079e4b6afc3a7646a01c9.png[/img] [img]{STEAM_CLAN_IMAGE}/43186343/1230ac3252882417f977ee12bd3a9dcde7378a48.png[/img] [img]{STEAM_CLAN_IMAGE}/43186343/fb7d343410877fe2bba12066488f4f03c4b4bbaf.png[/img] My goal for it is to make: - 3 levels available; - multiplayer module but only with human races; - replayable (somehow). Changelog for 0.20: = AI = 1. Fixing patroling so AI is not standing all the time after being moved by the player; 2. See sneaky player 3m ahead or 0.5m behind it's the back; 3. Nee AI type: tactical but only 2nd boss is using that for now; 4. Shooting range increase from 8 to 15 m; 5. After the player leaves the AI sight range, AI for 3 sec will follow the player, after that, it will get confused status and return to his start position. = Gameplay= 1. 2nd level added with new enemy type and 2nd boss; 2. The player can earn gold (replaced score) after beating opponents and bosses; 3. Started working on weapon balance; 4. The "Start again" function after death works more properly in players' ammo; 5. Music is looped; 6. Fixing camera. As for the next demo update, I planning to unlock 3rd level with 3rd type of opponent and boss, add a new gameplay mechanic and improve the current 2 levels. Where will it be? [img]{STEAM_CLAN_IMAGE}/43186343/008ac24db29020baeff9289e90b061eea5046982.jpg[/img] I will try next Monday to launch and fix more bugs, but I can't give a promise that will happen