The new version of the demo is available as part of SteamNext, and don't worry, the demo will not be taken down after that and will be still updated.
[img]{STEAM_CLAN_IMAGE}/43186343/35caa10727532f71849fcf1ed0055a68857dfdb5.png[/img]
[img]{STEAM_CLAN_IMAGE}/43186343/e2295e83476f0628662079e4b6afc3a7646a01c9.png[/img]
[img]{STEAM_CLAN_IMAGE}/43186343/1230ac3252882417f977ee12bd3a9dcde7378a48.png[/img]
[img]{STEAM_CLAN_IMAGE}/43186343/fb7d343410877fe2bba12066488f4f03c4b4bbaf.png[/img]
My goal for it is to make:
- 3 levels available;
- multiplayer module but only with human races;
- replayable (somehow).
Changelog for 0.20:
= AI =
1. Fixing patroling so AI is not standing all the time after being moved by the player;
2. See sneaky player 3m ahead or 0.5m behind it's the back;
3. Nee AI type: tactical but only 2nd boss is using that for now;
4. Shooting range increase from 8 to 15 m;
5. After the player leaves the AI sight range, AI for 3 sec will follow the player, after that, it will get confused status and return to his start position.
= Gameplay=
1. 2nd level added with new enemy type and 2nd boss;
2. The player can earn gold (replaced score) after beating opponents and bosses;
3. Started working on weapon balance;
4. The "Start again" function after death works more properly in players' ammo;
5. Music is looped;
6. Fixing camera.
As for the next demo update, I planning to unlock 3rd level with 3rd type of opponent and boss, add a new gameplay mechanic and improve the current 2 levels.
Where will it be?
[img]{STEAM_CLAN_IMAGE}/43186343/008ac24db29020baeff9289e90b061eea5046982.jpg[/img]
I will try next Monday to launch and fix more bugs, but I can't give a promise that will happen