First and foremost: Hello! And thank you for being interested in my game, it truly means a lot to me.
Also, if you're interested in chatting about the game, reporting bugs, or just being around for when I have things to share, please consider joining the [url=https://discord.gg/bfyVPeWjPs]Discord[/url].
Now, on to business. Since the demo was published, I have made a few updates, include one just a little bit ago. The collective changes so far include:
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[*] Many improvements to loading in the game. All of the loading screens are now faster, and should generally be less laggy/frozen during loading.
[*] Improvements to block movement physics, in particular, an issue where the block could glitch between two places when being held by the player.
[*] Fix for an issue where the player would jump repeatedly when 2D. This was fixed by disabling the feature to jump by pressing “up” when the player is 2D (and Y-dimension is active). If this was working for you and you liked it, you can re-enable it in the settings.
[*] Better UI scaling.
[*] Improved controller interactions for the UI, especially on the Settings page.
[*] B/Circle button now works as a general UI cancel/back button.
[*] Volume settings now adjust the audio levels as you move the slider, instead of just on save.
[*] The mouse cursor should now generally remain hidden when using a controller.
[*] Added a Discord button/link on the title screen.
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Also, here are some known issues:
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[*] Steam Deck/Steam Controller input appears to be broken, or at least requiring tweaks. I'm planning to fix this by implementing the Steam Input API, but I'm not sure when I'll get to that.
[*] On Linux, it seems that many XBox-style controllers are also not working properly. This seems to be an Godot-related issue, so I'm following the relevant issues on their GitHub to hopefully pull that in once they fix it.
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If you encounter any other issues, please let me know!
Finally, while I have your attention, please consider sharing the game with anyone who you think might be interested. If you know any puzzle lovers, math geeks, or clever kids and/or their parents (I've seen kids as young as maybe 7 stay interested for quite a while), they may appreciate the recommendation.
Thanks again!