Verho is a Dark RPG game that is inspired by games like "King's Field" and "Lunacid".
[h2]Here are some changes from 3 post-lunch updates of the demo!
[/h2]Let me know how you like it, and if you want to talk with me or other members of community be sure to join verho [b]Discord Server[/b]!
https://discord.gg/4x8S893eYq
[h1]Change log:
[/h1]
[h2]Improvements
[/h2]
[list]
[*] New Hanger’s Sounds
[*] New Footstpes Sounds
[*] In game keyboard for name input field while playing on gamepad
[*] More Visible inactive Mask Altars
[*] Weak spell sooner in the game
[*] More Visible Manual
[*] Fall damage nerf
[*] Abillity to use Usable items from inventory
[*] Smaller Contact Hitboxes
[*] Worms and Bat Damaging only if chagring on to player
[*] Easier jumps in Red Cavern
[*] UI Mouse Controll
[*] Loading Screens
[*] New Credits
[*] Pixel Effect can be now disabled in options
[*] Head anim can be now disabled in options
[*] Optional Crosshair
[*] Invincibility Frames while traveling and resting
[*] Crouch lock
[*] Smother Crouch
[*] Player can no longer crouch in air
[*] Minor changes to Red Cavern layout
[*] Yariv pass changed
[*] Corrupted Core more visible animation
[*] Some Spelling Mistakes (All from discord server not counting ones in Manual)
[*] Modified background in Temple to match future location
[*] New Easter in Nameless Village
[/list]
[h2]System Changes
[/h2]
[b]New Enemies Resitst System
[/b] [u] [Old Systeam ][/u]
All enemies had weakness +50% dmg, resistance -50% dmg, immunity -100% dmg
[u] [New System]
[/u]All enemies have a value of -100% to 300% to all elements damage types
Also, all weapons have no Slashing, Blunt, or Thrust damage and all enemies have unique
esistance.
[h2]Balance[/h2]
[list]
[*] Better Shields, now give passive Defence and can cancel end of attack animation.
[*] Poisoned Biters are now a bit slower
[/list]
[h2]Gliches
[/h2]
[list]
[*] Temple Outdoor, stone path missing hitbox fixe
[*] Save not saving last level up
[*] Pressing Esc while Rotten Valley cutscene froze the game
[*] Some hints have End, and should Esc
[*] Invisible Ladder Fixed
[*] Drop from Giant Worm, can’t glitch anymore
[*] Hunger pathfinding fixed in portal room
[*] Fixed wrong name in last note from Kurath City [Perantius(snake name) -> Azarion(correct name)]
[*] Barrels no sound while not hitting directly fixed
[*] Spear Elemental Buff Fixed
[*] Voices volume always set on value of Sounds Fixed
[*] Cannot move while blocking on Controller Fixes
[*] Softlock while unlocking 1st mask altar without resting
[/list]