Demo Updates 27-29.3 Change Log

Verho

Verho is a Dark RPG game that is inspired by games like "King's Field" and "Lunacid".

[h2]Here are some changes from 3 post-lunch updates of the demo! [/h2]Let me know how you like it, and if you want to talk with me or other members of community be sure to join verho [b]Discord Server[/b]! https://discord.gg/4x8S893eYq [h1]Change log: [/h1] [h2]Improvements [/h2] [list] [*] New Hanger’s Sounds [*] New Footstpes Sounds [*] In game keyboard for name input field while playing on gamepad [*] More Visible inactive Mask Altars [*] Weak spell sooner in the game [*] More Visible Manual [*] Fall damage nerf [*] Abillity to use Usable items from inventory [*] Smaller Contact Hitboxes [*] Worms and Bat Damaging only if chagring on to player [*] Easier jumps in Red Cavern [*] UI Mouse Controll [*] Loading Screens [*] New Credits [*] Pixel Effect can be now disabled in options [*] Head anim can be now disabled in options [*] Optional Crosshair [*] Invincibility Frames while traveling and resting [*] Crouch lock [*] Smother Crouch [*] Player can no longer crouch in air [*] Minor changes to Red Cavern layout [*] Yariv pass changed [*] Corrupted Core more visible animation [*] Some Spelling Mistakes (All from discord server not counting ones in Manual) [*] Modified background in Temple to match future location [*] New Easter in Nameless Village [/list] [h2]System Changes [/h2] [b]New Enemies Resitst System [/b] [u] [Old Systeam ][/u] All enemies had weakness +50% dmg, resistance -50% dmg, immunity -100% dmg [u] [New System] [/u]All enemies have a value of -100% to 300% to all elements damage types Also, all weapons have no Slashing, Blunt, or Thrust damage and all enemies have unique esistance. [h2]Balance[/h2] [list] [*] Better Shields, now give passive Defence and can cancel end of attack animation. [*] Poisoned Biters are now a bit slower [/list] [h2]Gliches [/h2] [list] [*] Temple Outdoor, stone path missing hitbox fixe [*] Save not saving last level up [*] Pressing Esc while Rotten Valley cutscene froze the game [*] Some hints have End, and should Esc [*] Invisible Ladder Fixed [*] Drop from Giant Worm, can’t glitch anymore [*] Hunger pathfinding fixed in portal room [*] Fixed wrong name in last note from Kurath City [Perantius(snake name) -> Azarion(correct name)] [*] Barrels no sound while not hitting directly fixed [*] Spear Elemental Buff Fixed [*] Voices volume always set on value of Sounds Fixed [*] Cannot move while blocking on Controller Fixes [*] Softlock while unlocking 1st mask altar without resting [/list]