Demo Update with Touch Damage Changes!

We’ve heard your feedback and made an important adjustment to combat mechanics. Instead of the previous system where the hero took damage every time enemies touched them, now, while your hero is performing a combo, they won’t take damage from enemies! However, once the combo ends and the cooldown begins, you’ll be vulnerable again. This change was inspired by many of your comments about taking damage on contact during attacks, and we’re excited to see how it impacts your gameplay. Let us know your thoughts in [url=https://steamcommunity.com/app/3027930/discussions/0/4691154443773746732/]this thread[/url]: do you prefer this new system, or did you like the previous version better? Since this isn’t the final version of the feature, your feedback is crucial to help us refine it!