Demo update: Visual overhaul and quality of life.

Counter Clash

Lead religious zealots, spiritual nomads, or scientific warmongers in a fast-paced, tactical strategy game. Discover different troop combos, counters, and environmental hazards to crush the opposition!

[b]New unit visuals[/b] [list] [*] Monceaux archer (+upgrade) [*] Monceaux guard (+upgrade) [*] Crossbowman [*] Cavalry [*] Knights [*] Firebreather [*] Sandsurfer [*] Earthmaster [/list] [b]New environment visuals[/b] [list] [*] Revised basic environment visuals [*] New look for map 3 (the siege) [*] Added day-night cycle for campaign and battle game modes [/list] [b]Building visuals[/b] [list] [*] Added building destruction vfx [*] Added fire VFX on damaged buildings [/list] [b]UI changes[/b] [list] [*] Visual changes [*] Added short keys (removed WASD controls for moving the camera) [*] Added control groups (ctrl 1-5 to set, 1-5 to use) [/list] [b]FPS improvements[/b] [list] [*] Refactored GPU processes to run more smoothly [/list] [b]Other fixes[/b] [list] [*] Fixed deselecting or moving units when interacting with UI elements [*] Fixed deselecting or setting a rallying point with buildings when interacting with UI elements [*] Changed the resources UI in training mode to match other game modes [*] You can now move the game view with the mouse [*] Reworked farm placement [*] Improved resource visuals [*] Added unique cursor [*] Fixed units getting permanently stuck (move them a few times to unstuck) [/list]