DEMO UPDATE v1.1.0

Greetings Oddies 3 weeks of BETA TEST went by swiftly with multiple patches. We are now pushing all those updates into DEMO v1.1.0 [previewyoutube=Ih9yw_VgPxI;full][/previewyoutube] [h1]WHAT'S NEW IN DEMO v1.1.0![/h1] [h2]FEATURES:[/h2] [list] [*] 2 new entities added: shroomheads, sunbois [*] 5 new variant objectives added: RUN, INFECTION, COLLECT, CAPTURE, PURGE [*] 3 new platforming maps [*] new TAX system for HUB: increase 1 soul for every card purchases each time you return to HUB [*] TAX RELIEF: your tax will reduce 50% when you complete CORRUPTION, WATCHER, or NIGHTMARE variants. [*] NEW BLACK HOLE MECHANIC added: portal + Soul Gun to activate [*] new HUB (still under construction) [*] tutorial: Revamped [*] wall jump: Revamped [*] lore drop 1.0 [*] localization support for RUSSIAN, SWEDISH, VIETNAMESE, and SPANISH (WIP) [/list] [h2]QUALITY OF LIFE CHANGES:[/h2] [list] [*] cheater features: You can choose starting variant now! (this will not be recorded on leaderboards) [*] GADGET: PULL now has a movement pause mechanic if at least one entity/object is caught [*] WEAPON: katana now will gap close on primary attack if entities are within range [*] new models for TUBE entities [*] overhauled vfx and sfx on entities/weapons/interaction/ambiences [*] music will muffle when you completed an objective [*] vsync toggle added [*] speed lines added for DASH, THRUST, SLIDES, and SPEED BOOST [*] speed increases slightly when kill during SPEED BOOST effect [/list] [h2]FIXES:[/h2] [list] [*] fixed white screen on higher variants for corruption stacking [*] small bug fixes and optimization for PC [*] optimizations for STEAMDECK [/list] We want to end this first patch notes out of the many to come by thanking our supporters! Thank you @DEMORUNNERS for being so involved in the development process with all your invaluable feedbacks. We truly treasure y'all and we can't be here without you. Till next time! ENJOY THE DEMO! Owen and the bois from SCARECROW ARTS :) NEXT FEST HERE WE COME!