Demo Update v0.99

Rack and Slay

The rogue-like dungeon crawler where you're a billiard ball! Push monster balls into holes or traps in randomly generated levels. Draft from a large variety of 100+ items with stackable, game-changing effects. Find combos to build your own synergies and customize your playstyle. Rack and Slay!

Reminder: [b]Rack and Slay will release on MAY 27, 2024[/b] (that is exactly 3 weeks from today)! I wrote about everything the full version will entail in a [url=https://store.steampowered.com/news/app/2311990/view/4166466062430129819]previous post[/url]. Today marks the last content update before release. The rest will all be polish, tweaks and finalizing the achievement system for launch. The highlight of this patch are new boss enemy variants: [img]{STEAM_CLAN_IMAGE}/43942681/ed5025cd9b2213079a7e107690b6d252ff0e9f28.png[/img] [h2]Patch notes (v0.99)[/h2] [list][*] Doubled the number of boss enemy variants. Enjoy! (Yes, they're also in the demo.) [*] Added subtle shaders to many more objects, including most collectibles. [*] Added low-health warning overlay to the edges of the screen when at 1 health. [*] Decoupled some visual-only animations from fast-forwarding, so they always play at the same speed (e.g. opening treasure chests). [*] Tweaked the wording of several menus and info screens. [*] Various minor fixes. [/list] By the way, if you'd like to help out a tiny indie endeavor and haven't wishlisted the game yet, know that every single click helps a lot! Thank you! <3