Demo Update v0.0.3b

[b]**Patch Notes: Demo Update v0.0.3b** [/b] [i]*Available Now!*[/i] [b]**General Notes** [/b] [i]This update mostly focuses on certain damage breakpoints and speeding up the early game. More features will come in the future[/i] [b]**KNOWN ISSUES (Unresolved)** [/b] [u]These are issues I'm aware of, but have not gotten around to fixing[/u] [i]Everything is invulnerable sometimes due to failed stats initialization[/i] [i]Player attacks upon exiting dialogue[/i] [i]Biome chests and altars sometimes spawn in funky places[/i] [b]**COMING SOON** [/b] [i]Revamped settings screen[/i] [i]Revamped in-game settings[/i] [i]Expanded lobby[/i] [b]**NEW ADDITIONS** [/b] [i]The Main Menu and Lobby are now in one scene[/i] [img]{STEAM_CLAN_IMAGE}/44806523/ef28f03a56d7e82698c97e910aa4f9cfaa0035ad.png[/img] [i]Map sizes have finally been added![/i] Go for a large map if you plan to have a longer run, or go for a small map if you don't wanna wait so long for generation [i]Difficulties are now available![/i] Normal difficulty has been made easier, hard and mortal however, are a different story ;) [b]**Bug Fixes** [/b] [i]Fixed an issue where weapons may show as unlocked, but they can't be picked[/i] [i]Fixed an issue where locked weapons can be picked[/i] [b]**NERFS** [/b] [u]Enemies[/u] [i]Twilight zone enemies have had their health nerfed across the board[/i] [img]{STEAM_CLAN_IMAGE}/44806523/2f44ccafa80e66d914ca590c13ddf22f4b566b16.png[/img] [u]Guardian Construct[/u] [i]The Guardian Construct is no longer invulnerable during phase transitions[/i] [img]{STEAM_CLAN_IMAGE}/44806523/866635a129e65d02f1769344a834ba9d53258ac9.png[/img] [u]Harpoon[/u] [i]The Harpoon's passive, Bloodthirsty, now only grants a 50% damage bonus[/i] [img]{STEAM_CLAN_IMAGE}/44806523/fbf1308726552f32632505a252dd3488fd4b4d1d.png[/img] [b]**Quality of Life (QoL)** [/b] [i]The map now generates slightly faster[/i] [i]Some typos have been amended[/i] [i]The hitstop on Sea Mine and Hydra Mines have been significantly reduced[/i] [b]**Visual Changes** [/b] [i]Some overly bright lights have been dimmed[/i] [img]{STEAM_CLAN_IMAGE}/44806523/bd85e0a4463f902e7328e6ca666dcb4583dd2fe7.png[/img] [b]**Notes** [/b] [i]Performance optimizations are an ongoing effort. Please be patient with us—we’re a small team of two programmers, including myself! We'll also be adding more audio as we go for things such as hits, hurt, etc[/i]