Demo update to prepare for pre-access

Lovely Traps Dungeon

Your quest : Guide a golem through mad dungeons filled with platforms, traps and puzzles. Recover lost madn-- knowledge at all cost (golems are just moulded clay after all)

[img]{STEAM_CLAN_IMAGE}/45066087/c3f4c3c7bb0dc66383645730af426f547b24bdf5.png[/img] Hello, adventurers ! The original demo was based on an ancient version of the game so I decided to update it. Here is a simplified list of changes : [list] [*] Improved graphics with better lighting and shaders [*] Improved jump control, including possibility to make a shorter one by releasing the key. [*] Golem now knows it needs to do a small jump when running towards a low stone. [*] Sliding is also available even if not really necessary in the demo [*] Lots of bugs fixes including damages issues [*] Menu update (inputs, screen formats compatibility...) [*] New shaders making sure you can always see your character whether it's hidden or in the dark ! [*] Optimizations : Textures are used at the necessary resolution, LODs adjusted, emitters produce the strict minimum particles. [*] In max level graphics, you can now enjoy beautiful volumetric magic clouds. [/list] [img]{STEAM_CLAN_IMAGE}/45066087/38f608e2999e9ac91155a7af506dacc2be23cff0.png[/img]