Demo Update July 4th

Thank you everyone who's played the demo! We've had to change how the leaderboard works because you were scoring too high and broke things. Silly us thinking 4 billion points would be enough for the limited demo. ːsteamfacepalmː We've also made the following changes thanks to the beta feedback: - Health flashes white while invulnerable, not red - Energy bar flashes during overdrive - Pause menu opens and closes 50% faster - Overdrive is now a bindable key (whoops!!!!!) - Secondary fire is now a bindable option. Present on keyboard and controller, though a secondary button on controller. Basically you can have a separate 'fire' button that fires the 'next' weapon. Useful in a right-click type context. Next/Prev will still make sense when we get those extra slot pickups working. - Weapons have a mulligan--you pick up a new weapon, the old one gets tossed away as a small pickup. The pickup has a weaker flare. You have 20 seconds to get it. If you pickup a weapon from a weak pickup, it will not generate another weak pickup.