Hello! This is the first update since releasing the demo on Steam! This first round of adjustments is meant to mostly tweak balancing stuff but there will be a couple of surprises as well. Here is what has changed:
[list]
[*] Added a new dialog scene with the vendor after dying
[*] You can now talk to the vendor to get some tips and tricks. Nihihihi!
[*] Increased damage of ranged weapons
[*] Increased the base damage of the spell "Whirlwind"
[*] Special attacks of enemies are now telegraphed by an indicator on the floor tiles, which should make it a bit easier to avoid them
[*] Being confused doesn't prevent the usage of items anymore
[*] Reduced the chance of enemies hunting down the player
[*] Reduced the attack speed of Zombies to two turns per attack
[*] Added a chance for standard Zombies to become severed on death
[*] Added a chance to dodge attacks even without having the "Evasive" trait, the "Evasive" trait now increases the chance to dodge an attack
[*] Elixirs now only increase attributes for the current run instead of permanently
[*] The cursor that is shown when pressing the "Look" button now indicates the range of the equipped gun
[*] Trying to use the "Examine" option without standing on an item now shows an info message
[*] Lowered the chance for Monster Houses to appear slightly
[*] Fixed an issue where costs for permanent upgrades would not increase correctly
[*] Fixed an issue where Sentinels would not awaken when encountered in a Monster House
[/list]
Thanks for playing!