Demo Update for Feb 18 (DEMOV.180225)

Hello! This is the first update since releasing the demo on Steam! This first round of adjustments is meant to mostly tweak balancing stuff but there will be a couple of surprises as well. Here is what has changed: [list] [*] Added a new dialog scene with the vendor after dying [*] You can now talk to the vendor to get some tips and tricks. Nihihihi! [*] Increased damage of ranged weapons [*] Increased the base damage of the spell "Whirlwind" [*] Special attacks of enemies are now telegraphed by an indicator on the floor tiles, which should make it a bit easier to avoid them [*] Being confused doesn't prevent the usage of items anymore [*] Reduced the chance of enemies hunting down the player [*] Reduced the attack speed of Zombies to two turns per attack [*] Added a chance for standard Zombies to become severed on death [*] Added a chance to dodge attacks even without having the "Evasive" trait, the "Evasive" trait now increases the chance to dodge an attack [*] Elixirs now only increase attributes for the current run instead of permanently [*] The cursor that is shown when pressing the "Look" button now indicates the range of the equipped gun [*] Trying to use the "Examine" option without standing on an item now shows an info message [*] Lowered the chance for Monster Houses to appear slightly [*] Fixed an issue where costs for permanent upgrades would not increase correctly [*] Fixed an issue where Sentinels would not awaken when encountered in a Monster House [/list] Thanks for playing!