Demo update and coming events !

[img]{STEAM_CLAN_IMAGE}/35153045/05cbe34357599d92df42a0182977570a2616b5ee.png[/img] Hi there everyone! Hoot here with a few updates concerning both the demo and upcoming events! [h1]Updated Demo[/h1] FIrst off, [b]we have recently updated the public demo with a brand new version[/b], in anticipation of the next Steam Next Fest. The list of changes since last September would be too long, but just to list a few: [list] [*] Larger FOV and better enemy indicators (giving you a better view of what's surrounding you/about to hit you) [*] Improved visuals and loads of optimization for weaker machines [*] Tighter character handling (game's pace has been sped up across the board) [*] All summons available [*] Revamped encounters with normal and hard mode [*] New tutorial [*] Whole bunch of QOL stuff [*] And of course, buttons/keys rebinding [/list] (However, [b]we did take out level 2 from the demo[/b]. Considering the amount of base content available now, we didn't want to potentially spoil players too early and have them discover more on release.) We hope both newcomers and players who have played the previous version will enjoy this recent update! As always, let us know if anything breaks or that you would like to see. We might not be able to fix things immediately, but we're keeping a close eye and will push a patch if needed. [h2]Upcoming events [/h2] For those who want to say hello in person and/or try out the game in full, we'll be present at the two following events! [b]Tokyo Game Show:[/b] From [b]September 15th to 18t[/b]h (public days on the 17th and 18th) As well as [b]HeroFest 2022 [/b](in Bern, Switzerland), from [b]October 14th to the 16th[/b] We will be showcasing the game on the Switch for both events and just generally hang around and chill, as indie devs do.