Demo update 2.2

Dreamed Away

Dreamed Away is an emotional action-adventure RPG with psychological horror elements. Play as Théo, a boy lost in a dark, mysterious world. Explore a unique reality, duel against darkness in a unique, fast paced combat system and mind your choices.

[img]{STEAM_CLAN_IMAGE}/42617139/1beae5b2ffc34bb12c78ece8a96e9b3082d00725.png[/img] [b]We’re excited to announce yet another demo update![/b] [h1]New features[/h1] The biggest changes introduced in this release are the new [b]difficulty modes[/b]. Difficulty modes have been built as an [i]accessibility setting[/i], and as such they can be set when starting a new game or at any point (except in combat) from the options pause menu. [img]{STEAM_CLAN_IMAGE}/42617139/00d9256363284d3dc2fdc4cf41b96c9309fdddfa.png[/img] The game currently has 3 difficulty modes: - [b]Dream[/b]: Your damage output is increased, enemies attack slower and their most challenging attack patterns are disabled. We recommend this option to players who want to enjoy the story with a more relaxed experience. - [b]Reality[/b]: Difficulty settings as Dreamed Away was designed and intended. We recommend this option for your first time playing the game. Expect some challenge! - [b]Nightmare[/b]: Enemy attacks are faster and more dangerous. For players who thought 'Reality' wasn't a challenge. Expect to struggle as enemies will hold nothing back. [h1]Other new features & improvements[/h1] But that's not all! We brought in some of the latest changes from the full game in this build: - Newly-found equipment pieces will be equipped automatically, if Theo has none on him - New mix of the tracks Walking In The Rain and Home Sweet Home - New portrait assets for Théo - New game icons on all platforms - New skip button added to the credits, allowing for going back to main menu quickly - Pressing Cancel/B during dialogues now fast forwards, without confirming any potential choice [h1]Bug fixes[/h1] This update also comes with the following bug fixes: - Fix a collision bug with a plant in the living room - Fix a soft lock when selling all items at a shop - Minor localization fixes And finally, we updated the credits with the names of all the new playtesters who helped balance the new difficulty modes. A huge thank you to everyone for testing & sending feedback! As always, we're open to feedback! Feel free to tell us about your experience! Also... we would love to have you in our Discord! We post updates regularly and discuss new features with the community, so come join us! [url=https://discord.gg/8gsQnqpVPx][img]{STEAM_CLAN_IMAGE}/42617139/b05128aa6d10e582443927001a9885b5aa788780.png[/img][/url] Nico & Pineapple Works