Cursed nobles turned into Magic Doors watch their possessions eaten by an insatiable Mimic. Transported to this time-locked island, you must Jump, Lift, Search, and Feed to restore the kingdom. A family-friendly, 3D platformer with hand-coded physics, Unlock the doors to find your way home.
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[i]The Demo was the first time I included Ambient Occlusion and Item Toggling based on Range, and to be honest, I accidentally did it on the Parents and not the Items. So, when you got to far from a spawner, the item just *poofed* into nothingness. That has since been fixed. I sped up the Item Calling for the Mimic and made it so it's a universal system as well for the upcoming Sidequests. [/i]
[list]
[*] Items will no longer randomly disappear when too far.
[*] The Mimic Call for an Item has been sped up.
[*] The Mimic Call System is now a Reusable Tool for Quests
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