Numerous bug fixes and improvements.
Special thanks to MagickalessBreton from [url=https://www.reddit.com/r/playmygame/comments/1b116ye/a_steam_action_game_ive_been_making_with_my/]Reddit[/url] for your constructive feedback.
[h1]Patch Notes:[/h1]
[list]
[*] Refactored enemy AI behaviour code
[*] Fixed NREs in orders ability when no npc to control.
[*] Fixed issue with FOV only seeing player if all of the collider is visible
[*] Fixed enemy stationed FOV not looking in the correct direction every time after search/chase states
[*] Added player breaking free from feared attack when obstructing the line of sight
[*] Set camera hacked cooldown to 30s (from 15s)
[*] Added being able to sneak under higher lasers
[*] The shortened slide button held time significantly
[*] added fill background to the enemy reactions '?'
[*] Added light event for enemy/camera fovs to listen to
[*] Added 2s delay when turning off lights and enemy reactions
[*] Added only can throw device in sinew mouth when open
[*] Removed input prompt for scene triggers. Can now just walk off screen
[*] Added toggling between laser colors to boss
[*] Added roll/slide dodge type to boss laser
[*] Added variable hack times to hackables. Sped up sinew/boss antenna hack times
[*] Added normalizer to voice-over channel so it can stand out over music more
[*] Fixed exiting hide state from scene trigger
[*] Added enemy attack animation for switching off light
[*] Added skin changes in the character screen
[*] Added alarmed enemy spawning at teleports as well
[*] Added UI prompts to the popup window
[*] Added keybindings to pause menu
[*] Hid floating laser base in Room 13.
[*] Fixed enemies being unpaused after closing the settings menu
[*] Added input prompt standard to tutorial popups
[/list]