Demo Update 0.2.5.155

Numerous bug fixes and improvements. Special thanks to MagickalessBreton from [url=https://www.reddit.com/r/playmygame/comments/1b116ye/a_steam_action_game_ive_been_making_with_my/]Reddit[/url] for your constructive feedback. [h1]Patch Notes:[/h1] [list] [*] Refactored enemy AI behaviour code [*] Fixed NREs in orders ability when no npc to control. [*] Fixed issue with FOV only seeing player if all of the collider is visible [*] Fixed enemy stationed FOV not looking in the correct direction every time after search/chase states [*] Added player breaking free from feared attack when obstructing the line of sight [*] Set camera hacked cooldown to 30s (from 15s) [*] Added being able to sneak under higher lasers [*] The shortened slide button held time significantly [*] added fill background to the enemy reactions '?' [*] Added light event for enemy/camera fovs to listen to [*] Added 2s delay when turning off lights and enemy reactions [*] Added only can throw device in sinew mouth when open [*] Removed input prompt for scene triggers. Can now just walk off screen [*] Added toggling between laser colors to boss [*] Added roll/slide dodge type to boss laser [*] Added variable hack times to hackables. Sped up sinew/boss antenna hack times [*] Added normalizer to voice-over channel so it can stand out over music more [*] Fixed exiting hide state from scene trigger [*] Added enemy attack animation for switching off light [*] Added skin changes in the character screen [*] Added alarmed enemy spawning at teleports as well [*] Added UI prompts to the popup window [*] Added keybindings to pause menu [*] Hid floating laser base in Room 13. [*] Fixed enemies being unpaused after closing the settings menu [*] Added input prompt standard to tutorial popups [/list]