Demo patch notes v1.2

With recent playtests, players were facing issues with the tutorial level at the point where the player had to eject from the wall to complete the sequence. This sequence has been removed and replaced with another sequence. [h1]Fixes: [/h1] [list] [*] Fixed an issue where Schematics were not removed when an upgrade was purchased. [*] Reduced background music volume in tutorial level. [*] Cosmetic changes to buttons in menus. [*] If the bot touches the water while grappling, it no longer destroys the bot. [*] Improved aiming and shooting in general. Resolved the issue of shooting far-off enemies inaccurately. [*] Camera rotation when starting wall run interrupted player input for a cinematic camera; this has been changed, and the interruption no longer happens. [/list] [h1]Enhancements:[/h1] [list] [*] Input icons have been added for grapple and Telekinetic Grab to make it easier for the player to perform the required actions. [*] Traversal challenge timers have been increased for some challenges. [*] Bots now randomly spawn ammo cores when they are shot with bullets. [*] Increased bullet capacity of rifles. [*] Traversal challenge checkpoint trigger size has been increased. [*] Two new sequences were added to the tutorial. Information about alert levels is also given in the tutorial. [/list]