[p][img src="{STEAM_CLAN_IMAGE}/45006334/a56678ae76119149f32cd0d06303f87c6139dffe.png"][/img][/p][p][b]Demo Patch notes for version 0.7.0022[/b][/p][p][/p][p][i]Bug fixes:[/i] [/p][list][*][p]Teddy room softlock: Previously there was an issue which made the level portal not activate after picking a trade from Teddy[/p][/*][*][p]Enemy spawn softlock: Enemy spawns would sometimes break on rare cases locking the player in the arena and preventing progress[/p][/*][*][p]Enemies stopped attacking: Sometimes enemies would lose their spines and stop attacking the player[/p][/*][*][p]Death clock SFX bug: the sound effect that is triggered when dying would sometimes mute partially[/p][/*][*][p]Control sequence bugs: Some sequences allowed the player to control the character when they should not be able to[/p][/*][*][p]Rare tutorial crashes: In some rare cases the game could crash when moving to the second level of the tutorial[/p][/*][*][p]Enemy animation bugs: Enemies could get stuck in animations in certain scenarios[/p][/*][/list][p] [i]Changes:[/i] [/p][list][*][p]Removed clicker track: this feature turned out to be more trouble than it's worth, we don't feel like it is necessary and it had a tendency to create new problems and hide existing ones[/p][/*][*][p]Enemy telegraphing for attacks now works differently allowing players to use action game style reactive dodging to get back into the rhythm[/p][/*][*][p]New musical arena barrier[/p][/*][*][p]Some minor combo changes like cancellation windows and followups[/p][/*][*][p]Locked some combos in preparation for a new mechanic[/p][/*][*][p]Visual improvements in UI and VFX[/p][/*][/list]