Demo Patch 0.5.5

Loyal subjects, hear ye! Patch 0.5.5 brings some minor balance changes as well as some bug fixes and UI improvements [h3]Balance changes[/h3] [list] [*] First boss HP slightly decreased [*] Catapults and ballista capacity are changed: 3 -> 2 [*] (their capacity upgrades now provide +1 capacity) [*] Ballista damage increased by about 70%, attack speed increased by 25%, push force also increased [*] Healer mage cast their heals twice as slower 1 -> 2 sec [*] NEW upgrades for Crystal mine, Vineyard, School of magic, University of magic each giving bonuses to production / speed [*] Poor tile was returned. Now it appears on a random cell of the castle edge. Productive tiles spawn in the center (they still require to be researched in the upgrade tree) [*] Mill and Forge appear more often in the shop [*] Some underused artifacts slightly buffed [*] Some underpowered spells buffed [*] Banish spell description made more clear. Banish duration decreased to 30 sec and brings 5 crystals per unit instead of 10 gold per unit [/list] [h3]Fixes and improvements[/h3] [list] [*] Ending screens are less abrupt and it is now also possible to hide them to see your final castle layout [*] Fixed a bug where you could send your troops to barracks during Dragon Boss special attack [*] Turned on background animations (flying birds and other activities) [*] Updated crystals and grapes with big sprites when at the shop [/list] Wish to join our Discord, share thy thoughts, offer counsel, and meet fellow kings of noble standing? Then join us here: tblink.co/TheKingIsWatchingDiscord Play the demo and share thy thoughts, Your royal feedback shall help us make the game even better!