[Demo] Patch 0.1.1

[h1]Demo Update 0.1.1[/h1] [v.377678] ːsteamthisː ⇒ Community-inspired change [i]Greetings, this is Kev again. I've got a QOL update for you that will make speedrunning just a tad easier, along with various streamlining improvements. [u]A quick reminder first:[/u] we'll be taking down the demo on November 11th with the intention to bring it back sometime in the future, so you've got just about a week to play on the new patch! If you want continued access to the game, you'll have to [b]signup for closed beta[/b] at [url=https://steamcommunity.com:/linkfilter/?url=https://www.AsWeDescend.com]www.AsWeDescend.com[/url]. If you're in the mood for a challenge, we're holding a [b]100% speedrun challenge[/b] in the [url=https://steamcommunity.com:/linkfilter/?url=https://discord.com/invite/AsWeDescend]official As We Descend discord[/url]. Further instructions are available in the announcements channel.[/i] https://store.steampowered.com/app/3256480/As_We_Descend_Demo [h2]UI & HUD[/h2] [list] [*] ːsteamthisː Run Summary Screen [list][*] Added timestamps for every battle [*] Added indicator of battle victory/loss/skip [*] Adjusted Defeat Screen description text [/list][*] Text speed for console loader screen sped up [*] Skip Turn/Cycle Warning popup, automatically dismisses after 12 seconds [*] Upgrade and Forget screen will now auto-select a unit if that unit is the only available option [*] ːsteamthisː Slightly moved the unit chips on the Upgrade and Forget screen to minimize overlap with the cycle meter [*] ːsteamthisː Pause Menu now has a Close button (X) and a Quit Game button, and no longer has an Unpause button [*] ːsteamthisː Improved readability of location info panel [*] Weakpoint tooltips will show up when targeting a weakpoint, rather than when specifically hovering the small red marker [*] ːsteamthisː Fixed bug where card tooltips in various places did not further show nested tooltips [/list][h2]Settings[/h2] [list] [*] Game startup with “Windowed” window mode no longer clamps max display resolution depending on windows render scale options [*] Keybind shortcut display can now be toggled [*] Updated look of “Confirm Settings” window [*] ːsteamthisː Confirmation window now also shows when changing FSR render resolution (including on/off) [*] ːsteamthisː Now game starts with last confirmed FSR render resolution (including on/off) [*] ːsteamthisː Added slider snapping to graphic settings sliders [*] ːsteamthisː Fixed bug where display resolution would not be reverted when selecting “revert” [*] ːsteamthisː Fixed bug with starting game display resolution mismatch on first launch [*] ːsteamthisː Fixed bug where keybind shortcuts were no longer shown [/list][h2]City & Events[/h2] [list] [*] Event Panel [list] [*] After taking the last reward in an event panel when there are no other options remaining, the dialog automatically closes [*] Cost display changed for Event Choices in the event panel [*] Fixed bug where leave text had placeholder text when the leave option had additional text [/list][*] Simplified the dialog with the Old Mentor for Mythion Heirloom [*] [NEW] Updated character art for Scavenger [*] ːsteamthisː Fixed bug where Envoy would lose stat buffs between biomes [*] ːsteamthisː Fixed bug where event choice text sometimes failed to properly evaluate parameters [*] ːsteamthisː Fixed bug with camera rotation when exiting the Collection Phase [/list][h2]Cards & Units[/h2] [list] [*] Changed unit chip Attack icons for Forge Smith and Lancer to utilize special standard [*] [NEW] Updated card art for various Miracle cards [*] [NEW] Updated card art for Tar Flask combat item [*] ːsteamthisː [NEW] Umbral Wisp, <1(0) Command> to apply Empowered 1. Limited Uses: 2(3) [*] ːsteamthisː Aura of Light cost changed from <1(0) Command> to <1 Command>{1(0) Favor} [*] ːsteamthisː Combat Items (Consumables) no longer have a visible Consumable keyword; instead, their charge-uses are now displayed with a different color and it shows up in the keyword [*] ːsteamthisː Fixed bug where Signal Shot, Enhanced Barriers could not be upgraded [*] ːsteamthisː Fixed bug where certain Zealot cards would cause a slow and strange animation for their attack [*] ːsteamthisː Fixed bug where Exsanguinate could target weakpoints [*] ːsteamthisː Fixed bug where Lingering Faith could show up as a boss reward [/list][h2]Enemies[/h2] [list][*] Plague Soldier - Stabilizer weakpoints now properly reduce the threshold by 20% each when destroyed (stacking multiplicative, so destroying both reduces the stagger threshold to 64 [*] Adjusted phrasing of tooltip for Stagger help text (on the enemy combat panel) from “50%+” to “≥50%” [*] Fixed Spore Spire eye position in burrowed animations [/list][h2]Save Games[/h2] [list] [*] Now saves when transitioning phases in the City, so should more consistently save before/after battle [/list][h2]Intro Sequence[/h2] [list] [*] ːsteamthisː Introductory sequence adjustments to improve the flow [*] ːsteamthisː Introductory wording adjustments for easier reading and better clarity [*] Fixed a bug where a certain action path in the intro sequence could lead to a permanent lack of expedition force card [/list][h2]Misc Bugs[/h2] [list][*] Fixed unsupported languages being loaded on startup [*] Fixed bug where Expedition map initialized with wrong resolution/aspect ratio [*] Fixed bug where Burning/Rupture tick would appear at the wrong location for Plague Soldier and certain units [/list] If you've got any thoughts, please leave a comment below. Eager for more? [b]Wishlist[/b] and [b]Follow[/b] [i]As We Descend[/i] to make sure you get all the announcements as well as a notification when the game launches: https://store.steampowered.com/app/1769830/As_We_Descend Cheers, Kev Chang Game Director at Box Dragon