[h1]Demo Update 0.1.1[/h1]
[v.377678]
ːsteamthisː ⇒ Community-inspired change
[i]Greetings, this is Kev again. I've got a QOL update for you that will make speedrunning just a tad easier, along with various streamlining improvements.
[u]A quick reminder first:[/u] we'll be taking down the demo on November 11th with the intention to bring it back sometime in the future, so you've got just about a week to play on the new patch! If you want continued access to the game, you'll have to [b]signup for closed beta[/b] at [url=https://steamcommunity.com:/linkfilter/?url=https://www.AsWeDescend.com]www.AsWeDescend.com[/url]. If you're in the mood for a challenge, we're holding a [b]100% speedrun challenge[/b] in the [url=https://steamcommunity.com:/linkfilter/?url=https://discord.com/invite/AsWeDescend]official As We Descend discord[/url]. Further instructions are available in the announcements channel.[/i]
https://store.steampowered.com/app/3256480/As_We_Descend_Demo
[h2]UI & HUD[/h2]
[list]
[*] ːsteamthisː Run Summary Screen
[list][*] Added timestamps for every battle
[*] Added indicator of battle victory/loss/skip
[*] Adjusted Defeat Screen description text
[/list][*] Text speed for console loader screen sped up
[*] Skip Turn/Cycle Warning popup, automatically dismisses after 12 seconds
[*] Upgrade and Forget screen will now auto-select a unit if that unit is the only available option
[*] ːsteamthisː Slightly moved the unit chips on the Upgrade and Forget screen to minimize overlap with the cycle meter
[*] ːsteamthisː Pause Menu now has a Close button (X) and a Quit Game button, and no longer has an Unpause button
[*] ːsteamthisː Improved readability of location info panel
[*] Weakpoint tooltips will show up when targeting a weakpoint, rather than when specifically hovering the small red marker
[*] ːsteamthisː Fixed bug where card tooltips in various places did not further show nested tooltips
[/list][h2]Settings[/h2]
[list]
[*] Game startup with “Windowed” window mode no longer clamps max display resolution depending on windows render scale options
[*] Keybind shortcut display can now be toggled
[*] Updated look of “Confirm Settings” window
[*] ːsteamthisː Confirmation window now also shows when changing FSR render resolution (including on/off)
[*] ːsteamthisː Now game starts with last confirmed FSR render resolution (including on/off)
[*] ːsteamthisː Added slider snapping to graphic settings sliders
[*] ːsteamthisː Fixed bug where display resolution would not be reverted when selecting “revert”
[*] ːsteamthisː Fixed bug with starting game display resolution mismatch on first launch
[*] ːsteamthisː Fixed bug where keybind shortcuts were no longer shown
[/list][h2]City & Events[/h2]
[list]
[*] Event Panel
[list]
[*] After taking the last reward in an event panel when there are no other options remaining, the dialog automatically closes
[*] Cost display changed for Event Choices in the event panel
[*] Fixed bug where leave text had placeholder text when the leave option had additional text
[/list][*] Simplified the dialog with the Old Mentor for Mythion Heirloom
[*] [NEW] Updated character art for Scavenger
[*] ːsteamthisː Fixed bug where Envoy would lose stat buffs between biomes
[*] ːsteamthisː Fixed bug where event choice text sometimes failed to properly evaluate parameters
[*] ːsteamthisː Fixed bug with camera rotation when exiting the Collection Phase
[/list][h2]Cards & Units[/h2]
[list]
[*] Changed unit chip Attack icons for Forge Smith and Lancer to utilize special standard
[*] [NEW] Updated card art for various Miracle cards
[*] [NEW] Updated card art for Tar Flask combat item
[*] ːsteamthisː [NEW] Umbral Wisp, <1(0) Command> to apply Empowered 1. Limited Uses: 2(3)
[*] ːsteamthisː Aura of Light cost changed from <1(0) Command> to <1 Command>{1(0) Favor}
[*] ːsteamthisː Combat Items (Consumables) no longer have a visible Consumable keyword; instead, their charge-uses are now displayed with a different color and it shows up in the keyword
[*] ːsteamthisː Fixed bug where Signal Shot, Enhanced Barriers could not be upgraded
[*] ːsteamthisː Fixed bug where certain Zealot cards would cause a slow and strange animation for their attack
[*] ːsteamthisː Fixed bug where Exsanguinate could target weakpoints
[*] ːsteamthisː Fixed bug where Lingering Faith could show up as a boss reward
[/list][h2]Enemies[/h2]
[list][*] Plague Soldier - Stabilizer weakpoints now properly reduce the threshold by 20% each when destroyed (stacking multiplicative, so destroying both reduces the stagger threshold to 64
[*] Adjusted phrasing of tooltip for Stagger help text (on the enemy combat panel) from “50%+” to “≥50%”
[*] Fixed Spore Spire eye position in burrowed animations
[/list][h2]Save Games[/h2]
[list]
[*] Now saves when transitioning phases in the City, so should more consistently save before/after battle
[/list][h2]Intro Sequence[/h2]
[list]
[*] ːsteamthisː Introductory sequence adjustments to improve the flow
[*] ːsteamthisː Introductory wording adjustments for easier reading and better clarity
[*] Fixed a bug where a certain action path in the intro sequence could lead to a permanent lack of expedition force card
[/list][h2]Misc Bugs[/h2]
[list][*] Fixed unsupported languages being loaded on startup
[*] Fixed bug where Expedition map initialized with wrong resolution/aspect ratio
[*] Fixed bug where Burning/Rupture tick would appear at the wrong location for Plague Soldier and certain units
[/list]
If you've got any thoughts, please leave a comment below. Eager for more? [b]Wishlist[/b] and [b]Follow[/b] [i]As We Descend[/i] to make sure you get all the announcements as well as a notification when the game launches:
https://store.steampowered.com/app/1769830/As_We_Descend
Cheers,
Kev Chang
Game Director at Box Dragon