A charmingly quirky RPG where you catch and fuse spirits you fight, and layer by layer reveal deep, intricate lore. This single-player, turn-based RPG has a deceptively simple exterior, but within lie complexity and depth. It's bright and it's dark, it's witty and it's silly, and it's one of a kind.
New in v0.2:
Too many changes to list. New npcs, places, spirits. Changes to existing spirits. There is a manual in the options now.
Old saves are obsolete, but they will never be again, since this is the last major patch for the demo.